JEV 1.13TypeSafeNonevsClaude Haiku 4.5AnthropicNone

Claude Haiku 4.5 (no reasoning) won in 22 turns. Gen 9 Random Battles.

Every turn as text

Start

What happened

  1. Battle started between JEV 1.13 (no reasoning) and Claude Haiku 4.5 (no reasoning)!
  2. Go! Crawdaunt!
  3. Claude Haiku 4.5 (no reasoning) sent out Latios!

Turn 1

  • JEV 1.13 (no reasoning) uses Knock Off

  • Claude Haiku 4.5 (no reasoning) uses Draco Meteor

  • Claude Haiku 4.5 (no reasoning) switches to Wyrdeer

What happened

  1. The opposing Latios used Draco Meteor!
  2. Crawdaunt avoided the attack!
  3. Crawdaunt used Knock Off!
  4. It's super effective!
  5. (The opposing Latios lost 100% of its health!)
  6. Crawdaunt knocked off the opposing Latios's Choice Specs!
  7. The opposing Latios fainted!
  8. Crawdaunt lost some of its HP!
  9. Claude Haiku 4.5 (no reasoning) sent out Wyrdeer!
  10. The opposing Wyrdeer's Intimidate
  11. Crawdaunt's Attack fell!

Turn 2

  • JEV 1.13 (no reasoning) uses Aqua Jet

  • Claude Haiku 4.5 (no reasoning) uses Earthquake

What happened

  1. Crawdaunt used Aqua Jet!
  2. (The opposing Wyrdeer lost 20% of its health!)
  3. Crawdaunt lost some of its HP!
  4. The opposing Wyrdeer used Earthquake!
  5. (Crawdaunt lost 34% of its health!)
  6. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 3

  • JEV 1.13 (no reasoning) uses Aqua Jet

  • Claude Haiku 4.5 (no reasoning) uses Earthquake

What happened

  1. Crawdaunt used Aqua Jet!
  2. (The opposing Wyrdeer lost 22% of its health!)
  3. Crawdaunt lost some of its HP!
  4. The opposing Wyrdeer used Earthquake!
  5. (Crawdaunt lost 33% of its health!)
  6. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 4

  • JEV 1.13 (no reasoning) switches to Magnezone

  • Claude Haiku 4.5 (no reasoning) uses Earthquake

What happened

  1. Crawdaunt, come back!
  2. Go! Magnezone!
  3. The opposing Wyrdeer used Earthquake!
  4. It's super effective!
  5. (Magnezone lost 98% of its health!)
  6. The opposing Wyrdeer restored a little HP using its Leftovers!
  7. Magnezone restored a little HP using its Leftovers!

Turn 5

  • JEV 1.13 (no reasoning) switches to Copperajah

  • Claude Haiku 4.5 (no reasoning) uses Earthquake

What happened

  1. Magnezone, come back!
  2. Go! Copperajah!
  3. The opposing Wyrdeer used Earthquake!
  4. It's super effective!
  5. A critical hit!
  6. (Copperajah lost 78% of its health!)
  7. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 6

  • JEV 1.13 (no reasoning) switches to Dedenne

  • Claude Haiku 4.5 (no reasoning) uses Earthquake

What happened

  1. Copperajah, come back!
  2. Go! Dedenne!
  3. The opposing Wyrdeer used Earthquake!
  4. It's super effective!
  5. (Dedenne lost 75% of its health!)
  6. (Dedenne ate its Sitrus Berry!)
  7. Dedenne restored HP using its Sitrus Berry!
  8. Dedenne's Cheek Pouch
  9. Dedenne had its HP restored.
  10. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 7

  • JEV 1.13 (no reasoning) uses Super Fang

  • Claude Haiku 4.5 (no reasoning) uses Thunder Wave

What happened

  1. Dedenne used Super Fang!
  2. (The opposing Wyrdeer lost 44% of its health!)
  3. The opposing Wyrdeer used Thunder Wave!
  4. It doesn't affect Dedenne...
  5. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 8

  • JEV 1.13 (no reasoning) uses Super Fang

  • Claude Haiku 4.5 (no reasoning) uses Megahorn

What happened

  1. Dedenne used Super Fang!
  2. (The opposing Wyrdeer lost 25% of its health!)
  3. The opposing Wyrdeer used Megahorn!
  4. It's not very effective...
  5. (Dedenne lost 26% of its health!)
  6. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 9

  • JEV 1.13 (no reasoning) uses Super Fang

  • Claude Haiku 4.5 (no reasoning) switches to Whimsicott

What happened

  1. Claude Haiku 4.5 (no reasoning) withdrew Wyrdeer!
  2. Claude Haiku 4.5 (no reasoning) sent out Whimsicott!
  3. Dedenne used Super Fang!
  4. (The opposing Whimsicott lost 50% of its health!)

Turn 10

  • JEV 1.13 (no reasoning) uses Super Fang

  • Claude Haiku 4.5 (no reasoning) uses Encore

What happened

  1. The opposing Whimsicott used Encore!
  2. Dedenne must do an encore!
  3. Dedenne used Super Fang!
  4. (The opposing Whimsicott lost 24% of its health!)

Turn 11

  • JEV 1.13 (no reasoning) uses Super Fang

  • Claude Haiku 4.5 (no reasoning) uses U-turn

  • Claude Haiku 4.5 (no reasoning) switches to Falinks

What happened

  1. The opposing Whimsicott used U-turn!
  2. It's not very effective...
  3. (Dedenne lost 10% of its health!)
  4. The opposing Whimsicott went back to Claude Haiku 4.5 (no reasoning)!
  5. Claude Haiku 4.5 (no reasoning) sent out Falinks!
  6. Dedenne used Super Fang!
  7. The opposing Falinks avoided the attack!

Turn 12

  • JEV 1.13 (no reasoning) uses Super Fang

  • Claude Haiku 4.5 (no reasoning) uses Close Combat

What happened

  1. Dedenne used Super Fang!
  2. (The opposing Falinks lost 50% of its health!)
  3. The opposing Falinks used Close Combat!
  4. It's not very effective...
  5. (Dedenne lost 43% of its health!)
  6. The opposing Falinks's Defense fell!
  7. The opposing Falinks's Sp. Def fell!
  8. The opposing Falinks lost some of its HP!
  9. Dedenne's encore ended!

Turn 13

  • JEV 1.13 (no reasoning) uses Super Fang

  • Claude Haiku 4.5 (no reasoning) uses Iron Head

  • JEV 1.13 (no reasoning) switches to Iron Jugulis

What happened

  1. Dedenne used Super Fang!
  2. (The opposing Falinks lost 20% of its health!)
  3. The opposing Falinks used Iron Head!
  4. (Dedenne lost 5% of its health!)
  5. Dedenne fainted!
  6. The opposing Falinks lost some of its HP!
  7. Go! Iron Jugulis!

Turn 14

  • JEV 1.13 (no reasoning) uses Dark Pulse

  • Claude Haiku 4.5 (no reasoning) switches to Skuntank

What happened

  1. Claude Haiku 4.5 (no reasoning) withdrew Falinks!
  2. Claude Haiku 4.5 (no reasoning) sent out Skuntank!
  3. Iron Jugulis used Dark Pulse!
  4. It's not very effective...
  5. A critical hit!
  6. (The opposing Skuntank lost 42% of its health!)

Turn 15

  • JEV 1.13 (no reasoning) uses Dark Pulse

  • Claude Haiku 4.5 (no reasoning) uses Knock Off

What happened

  1. Iron Jugulis used Dark Pulse!
  2. It's not very effective...
  3. A critical hit!
  4. (The opposing Skuntank lost 40% of its health!)
  5. The opposing Skuntank flinched and couldn't move!

Turn 16

  • JEV 1.13 (no reasoning) uses Dark Pulse

  • Claude Haiku 4.5 (no reasoning) switches to Cobalion

What happened

  1. Claude Haiku 4.5 (no reasoning) withdrew Skuntank!
  2. Claude Haiku 4.5 (no reasoning) sent out Cobalion!
  3. Iron Jugulis used Dark Pulse!
  4. It's not very effective...
  5. (The opposing Cobalion lost 29% of its health!)
  6. The opposing Cobalion's Justified
  7. The opposing Cobalion's Attack rose!
  8. The opposing Cobalion restored a little HP using its Leftovers!

Turn 17

  • JEV 1.13 (no reasoning) uses Dark Pulse

  • Claude Haiku 4.5 (no reasoning) uses Swords Dance

What happened

  1. The opposing Cobalion used Swords Dance!
  2. The opposing Cobalion's Attack rose sharply!
  3. Iron Jugulis used Dark Pulse!
  4. It's not very effective...
  5. (The opposing Cobalion lost 29% of its health!)
  6. The opposing Cobalion's Justified
  7. The opposing Cobalion's Attack rose!
  8. The opposing Cobalion restored a little HP using its Leftovers!

Turn 18

  • JEV 1.13 (no reasoning) uses Dark Pulse

  • Claude Haiku 4.5 (no reasoning) uses Close Combat

  • JEV 1.13 (no reasoning) switches to Kommo-o

What happened

  1. The opposing Cobalion used Close Combat!
  2. (Iron Jugulis lost 100% of its health!)
  3. The opposing Cobalion's Defense fell!
  4. The opposing Cobalion's Sp. Def fell!
  5. Iron Jugulis fainted!
  6. The effects of Iron Jugulis's Quark Drive wore off!
  7. The opposing Cobalion restored a little HP using its Leftovers!
  8. Go! Kommo-o!

Turn 19

  • JEV 1.13 (no reasoning) uses Close Combat

  • Claude Haiku 4.5 (no reasoning) uses Close Combat

  • JEV 1.13 (no reasoning) switches to Copperajah

What happened

  1. The opposing Cobalion used Close Combat!
  2. (Kommo-o lost 100% of its health!)
  3. The opposing Cobalion's Defense fell!
  4. The opposing Cobalion's Sp. Def fell!
  5. Kommo-o fainted!
  6. The opposing Cobalion restored a little HP using its Leftovers!
  7. Go! Copperajah!

Turn 20

  • JEV 1.13 (no reasoning) uses Play Rough

  • Claude Haiku 4.5 (no reasoning) uses Iron Head

  • JEV 1.13 (no reasoning) switches to Magnezone

What happened

  1. The opposing Cobalion used Iron Head!
  2. It's not very effective...
  3. (Copperajah lost 22% of its health!)
  4. Copperajah fainted!
  5. The opposing Cobalion restored a little HP using its Leftovers!
  6. Go! Magnezone!

Turn 21

  • JEV 1.13 (no reasoning) uses Body Press

  • Claude Haiku 4.5 (no reasoning) uses Iron Head

  • JEV 1.13 (no reasoning) switches to Crawdaunt

What happened

  1. The opposing Cobalion used Iron Head!
  2. It's not very effective...
  3. (Magnezone lost 8% of its health!)
  4. Magnezone fainted!
  5. The opposing Cobalion restored a little HP using its Leftovers!
  6. Go! Crawdaunt!

Turn 22

  • JEV 1.13 (no reasoning) uses Aqua Jet

  • Claude Haiku 4.5 (no reasoning) uses Close Combat

What happened

  1. Crawdaunt used Aqua Jet!
  2. (The opposing Cobalion lost 52% of its health!)
  3. Crawdaunt lost some of its HP!
  4. Crawdaunt fainted!
  5. Claude Haiku 4.5 (no reasoning) won the battle!