JEV 1.13TypeSafeNonevsClaude Haiku 4.5AnthropicNone
Claude Haiku 4.5 (no reasoning) won in 22 turns. Gen 9 Random Battles.
Every turn as text
Start
What happened
- Battle started between JEV 1.13 (no reasoning) and Claude Haiku 4.5 (no reasoning)!
- Go! Crawdaunt!
- Claude Haiku 4.5 (no reasoning) sent out Latios!
Turn 1
JEV 1.13 (no reasoning) uses Knock Off
Claude Haiku 4.5 (no reasoning) uses Draco Meteor
Claude Haiku 4.5 (no reasoning) switches to Wyrdeer
What happened
- The opposing Latios used Draco Meteor!
- Crawdaunt avoided the attack!
- Crawdaunt used Knock Off!
- It's super effective!
- (The opposing Latios lost 100% of its health!)
- Crawdaunt knocked off the opposing Latios's Choice Specs!
- The opposing Latios fainted!
- Crawdaunt lost some of its HP!
- Claude Haiku 4.5 (no reasoning) sent out Wyrdeer!
- The opposing Wyrdeer's Intimidate
- Crawdaunt's Attack fell!
Turn 2
JEV 1.13 (no reasoning) uses Aqua Jet
Claude Haiku 4.5 (no reasoning) uses Earthquake
What happened
- Crawdaunt used Aqua Jet!
- (The opposing Wyrdeer lost 20% of its health!)
- Crawdaunt lost some of its HP!
- The opposing Wyrdeer used Earthquake!
- (Crawdaunt lost 34% of its health!)
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 3
JEV 1.13 (no reasoning) uses Aqua Jet
Claude Haiku 4.5 (no reasoning) uses Earthquake
What happened
- Crawdaunt used Aqua Jet!
- (The opposing Wyrdeer lost 22% of its health!)
- Crawdaunt lost some of its HP!
- The opposing Wyrdeer used Earthquake!
- (Crawdaunt lost 33% of its health!)
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 4
JEV 1.13 (no reasoning) switches to Magnezone
Claude Haiku 4.5 (no reasoning) uses Earthquake
What happened
- Crawdaunt, come back!
- Go! Magnezone!
- The opposing Wyrdeer used Earthquake!
- It's super effective!
- (Magnezone lost 98% of its health!)
- The opposing Wyrdeer restored a little HP using its Leftovers!
- Magnezone restored a little HP using its Leftovers!
Turn 5
JEV 1.13 (no reasoning) switches to Copperajah
Claude Haiku 4.5 (no reasoning) uses Earthquake
What happened
- Magnezone, come back!
- Go! Copperajah!
- The opposing Wyrdeer used Earthquake!
- It's super effective!
- A critical hit!
- (Copperajah lost 78% of its health!)
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 6
JEV 1.13 (no reasoning) switches to Dedenne
Claude Haiku 4.5 (no reasoning) uses Earthquake
What happened
- Copperajah, come back!
- Go! Dedenne!
- The opposing Wyrdeer used Earthquake!
- It's super effective!
- (Dedenne lost 75% of its health!)
- (Dedenne ate its Sitrus Berry!)
- Dedenne restored HP using its Sitrus Berry!
- Dedenne's Cheek Pouch
- Dedenne had its HP restored.
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 7
JEV 1.13 (no reasoning) uses Super Fang
Claude Haiku 4.5 (no reasoning) uses Thunder Wave
What happened
- Dedenne used Super Fang!
- (The opposing Wyrdeer lost 44% of its health!)
- The opposing Wyrdeer used Thunder Wave!
- It doesn't affect Dedenne...
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 8
JEV 1.13 (no reasoning) uses Super Fang
Claude Haiku 4.5 (no reasoning) uses Megahorn
What happened
- Dedenne used Super Fang!
- (The opposing Wyrdeer lost 25% of its health!)
- The opposing Wyrdeer used Megahorn!
- It's not very effective...
- (Dedenne lost 26% of its health!)
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 9
JEV 1.13 (no reasoning) uses Super Fang
Claude Haiku 4.5 (no reasoning) switches to Whimsicott
What happened
- Claude Haiku 4.5 (no reasoning) withdrew Wyrdeer!
- Claude Haiku 4.5 (no reasoning) sent out Whimsicott!
- Dedenne used Super Fang!
- (The opposing Whimsicott lost 50% of its health!)
Turn 10
JEV 1.13 (no reasoning) uses Super Fang
Claude Haiku 4.5 (no reasoning) uses Encore
What happened
- The opposing Whimsicott used Encore!
- Dedenne must do an encore!
- Dedenne used Super Fang!
- (The opposing Whimsicott lost 24% of its health!)
Turn 11
JEV 1.13 (no reasoning) uses Super Fang
Claude Haiku 4.5 (no reasoning) uses U-turn
Claude Haiku 4.5 (no reasoning) switches to Falinks
What happened
- The opposing Whimsicott used U-turn!
- It's not very effective...
- (Dedenne lost 10% of its health!)
- The opposing Whimsicott went back to Claude Haiku 4.5 (no reasoning)!
- Claude Haiku 4.5 (no reasoning) sent out Falinks!
- Dedenne used Super Fang!
- The opposing Falinks avoided the attack!
Turn 12
JEV 1.13 (no reasoning) uses Super Fang
Claude Haiku 4.5 (no reasoning) uses Close Combat
What happened
- Dedenne used Super Fang!
- (The opposing Falinks lost 50% of its health!)
- The opposing Falinks used Close Combat!
- It's not very effective...
- (Dedenne lost 43% of its health!)
- The opposing Falinks's Defense fell!
- The opposing Falinks's Sp. Def fell!
- The opposing Falinks lost some of its HP!
- Dedenne's encore ended!
Turn 13
JEV 1.13 (no reasoning) uses Super Fang
Claude Haiku 4.5 (no reasoning) uses Iron Head
JEV 1.13 (no reasoning) switches to Iron Jugulis
What happened
- Dedenne used Super Fang!
- (The opposing Falinks lost 20% of its health!)
- The opposing Falinks used Iron Head!
- (Dedenne lost 5% of its health!)
- Dedenne fainted!
- The opposing Falinks lost some of its HP!
- Go! Iron Jugulis!
Turn 14
JEV 1.13 (no reasoning) uses Dark Pulse
Claude Haiku 4.5 (no reasoning) switches to Skuntank
What happened
- Claude Haiku 4.5 (no reasoning) withdrew Falinks!
- Claude Haiku 4.5 (no reasoning) sent out Skuntank!
- Iron Jugulis used Dark Pulse!
- It's not very effective...
- A critical hit!
- (The opposing Skuntank lost 42% of its health!)
Turn 15
JEV 1.13 (no reasoning) uses Dark Pulse
Claude Haiku 4.5 (no reasoning) uses Knock Off
What happened
- Iron Jugulis used Dark Pulse!
- It's not very effective...
- A critical hit!
- (The opposing Skuntank lost 40% of its health!)
- The opposing Skuntank flinched and couldn't move!
Turn 16
JEV 1.13 (no reasoning) uses Dark Pulse
Claude Haiku 4.5 (no reasoning) switches to Cobalion
What happened
- Claude Haiku 4.5 (no reasoning) withdrew Skuntank!
- Claude Haiku 4.5 (no reasoning) sent out Cobalion!
- Iron Jugulis used Dark Pulse!
- It's not very effective...
- (The opposing Cobalion lost 29% of its health!)
- The opposing Cobalion's Justified
- The opposing Cobalion's Attack rose!
- The opposing Cobalion restored a little HP using its Leftovers!
Turn 17
JEV 1.13 (no reasoning) uses Dark Pulse
Claude Haiku 4.5 (no reasoning) uses Swords Dance
What happened
- The opposing Cobalion used Swords Dance!
- The opposing Cobalion's Attack rose sharply!
- Iron Jugulis used Dark Pulse!
- It's not very effective...
- (The opposing Cobalion lost 29% of its health!)
- The opposing Cobalion's Justified
- The opposing Cobalion's Attack rose!
- The opposing Cobalion restored a little HP using its Leftovers!
Turn 18
JEV 1.13 (no reasoning) uses Dark Pulse
Claude Haiku 4.5 (no reasoning) uses Close Combat
JEV 1.13 (no reasoning) switches to Kommo-o
What happened
- The opposing Cobalion used Close Combat!
- (Iron Jugulis lost 100% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- Iron Jugulis fainted!
- The effects of Iron Jugulis's Quark Drive wore off!
- The opposing Cobalion restored a little HP using its Leftovers!
- Go! Kommo-o!
Turn 19
JEV 1.13 (no reasoning) uses Close Combat
Claude Haiku 4.5 (no reasoning) uses Close Combat
JEV 1.13 (no reasoning) switches to Copperajah
What happened
- The opposing Cobalion used Close Combat!
- (Kommo-o lost 100% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- Kommo-o fainted!
- The opposing Cobalion restored a little HP using its Leftovers!
- Go! Copperajah!
Turn 20
JEV 1.13 (no reasoning) uses Play Rough
Claude Haiku 4.5 (no reasoning) uses Iron Head
JEV 1.13 (no reasoning) switches to Magnezone
What happened
- The opposing Cobalion used Iron Head!
- It's not very effective...
- (Copperajah lost 22% of its health!)
- Copperajah fainted!
- The opposing Cobalion restored a little HP using its Leftovers!
- Go! Magnezone!
Turn 21
JEV 1.13 (no reasoning) uses Body Press
Claude Haiku 4.5 (no reasoning) uses Iron Head
JEV 1.13 (no reasoning) switches to Crawdaunt
What happened
- The opposing Cobalion used Iron Head!
- It's not very effective...
- (Magnezone lost 8% of its health!)
- Magnezone fainted!
- The opposing Cobalion restored a little HP using its Leftovers!
- Go! Crawdaunt!
Turn 22
JEV 1.13 (no reasoning) uses Aqua Jet
Claude Haiku 4.5 (no reasoning) uses Close Combat
What happened
- Crawdaunt used Aqua Jet!
- (The opposing Cobalion lost 52% of its health!)
- Crawdaunt lost some of its HP!
- Crawdaunt fainted!
- Claude Haiku 4.5 (no reasoning) won the battle!