JEV 1.13TypeSafeNonevsFoul PlayOther
Foul Play won in 20 turns. Gen 9 Random Battles.
Every turn as text
Start
What happened
- Battle started between JEV 1.13 (no reasoning) and Foul Play!
- Go! Crawdaunt!
- Foul Play sent out Latios!
Turn 1
JEV 1.13 (no reasoning) uses Knock Off
Foul Play uses Draco Meteor
Foul Play switches to Falinks
What happened
- The opposing Latios used Draco Meteor!
- Crawdaunt avoided the attack!
- Crawdaunt used Knock Off!
- It's super effective!
- (The opposing Latios lost 100% of its health!)
- Crawdaunt knocked off the opposing Latios's Choice Specs!
- The opposing Latios fainted!
- Crawdaunt lost some of its HP!
- Foul Play sent out Falinks!
Turn 2
JEV 1.13 (no reasoning) uses Crabhammer
Foul Play uses No Retreat
What happened
- The opposing Falinks used No Retreat!
- The opposing Falinks's Attack rose!
- The opposing Falinks's Defense rose!
- The opposing Falinks's Sp. Atk rose!
- The opposing Falinks's Sp. Def rose!
- The opposing Falinks's Speed rose!
- The opposing Falinks can no longer escape because it used No Retreat!
- Crawdaunt used Crabhammer!
- (The opposing Falinks lost 52% of its health!)
- Crawdaunt lost some of its HP!
Turn 3
JEV 1.13 (no reasoning) uses Crabhammer
Foul Play uses Close Combat
JEV 1.13 (no reasoning) switches to Kommo-o
What happened
- The opposing Falinks used Close Combat!
- It's super effective!
- (Crawdaunt lost 81% of its health!)
- The opposing Falinks's Defense fell!
- The opposing Falinks's Sp. Def fell!
- Crawdaunt fainted!
- The opposing Falinks lost some of its HP!
- Go! Kommo-o!
Turn 4
JEV 1.13 (no reasoning) uses Iron Head
Foul Play uses Close Combat
What happened
- The opposing Falinks used Close Combat!
- (Kommo-o lost 91% of its health!)
- The opposing Falinks's Defense fell!
- The opposing Falinks's Sp. Def fell!
- The opposing Falinks lost some of its HP!
- Kommo-o used Iron Head!
- (The opposing Falinks lost 27% of its health!)
Turn 5
JEV 1.13 (no reasoning) uses Iron Head
Foul Play uses Close Combat
JEV 1.13 (no reasoning) switches to Copperajah
Foul Play switches to Cobalion
What happened
- The opposing Falinks used Close Combat!
- A critical hit!
- (Kommo-o lost 9% of its health!)
- The opposing Falinks's Defense fell!
- The opposing Falinks's Sp. Def fell!
- Kommo-o fainted!
- The opposing Falinks lost some of its HP!
- The opposing Falinks fainted!
- Go! Copperajah!
- Foul Play sent out Cobalion!
Turn 6
JEV 1.13 (no reasoning) uses Play Rough
Foul Play uses Swords Dance
What happened
- The opposing Cobalion used Swords Dance!
- The opposing Cobalion's Attack rose sharply!
- Copperajah used Play Rough!
- (The opposing Cobalion lost 39% of its health!)
- The opposing Cobalion restored a little HP using its Leftovers!
Turn 7
JEV 1.13 (no reasoning) uses Play Rough
Foul Play uses Iron Head
What happened
- The opposing Cobalion used Iron Head!
- It's not very effective...
- (Copperajah lost 24% of its health!)
- Copperajah used Play Rough!
- (The opposing Cobalion lost 43% of its health!)
- The opposing Cobalion restored a little HP using its Leftovers!
Turn 8
JEV 1.13 (no reasoning) uses Play Rough
Foul Play uses Close Combat
JEV 1.13 (no reasoning) switches to Magnezone
What happened
- The opposing Cobalion used Close Combat!
- It's super effective!
- (Copperajah lost 76% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- Copperajah fainted!
- The opposing Cobalion restored a little HP using its Leftovers!
- Go! Magnezone!
Turn 9
JEV 1.13 (no reasoning) uses Body Press
Foul Play uses Iron Head
Foul Play switches to Wyrdeer
What happened
- The opposing Cobalion used Iron Head!
- It's not very effective...
- A critical hit!
- (Magnezone lost 18% of its health!)
- Magnezone used Body Press!
- It's super effective!
- A critical hit!
- (The opposing Cobalion lost 37% of its health!)
- The opposing Cobalion fainted!
- Magnezone restored a little HP using its Leftovers!
- Foul Play sent out Wyrdeer!
- The opposing Wyrdeer's Intimidate
- Magnezone's Attack fell!
Turn 10
JEV 1.13 (no reasoning) uses Body Press
Foul Play uses Earthquake
JEV 1.13 (no reasoning) switches to Iron Jugulis
What happened
- The opposing Wyrdeer used Earthquake!
- It's super effective!
- (Magnezone lost 88% of its health!)
- Magnezone fainted!
- Go! Iron Jugulis!
Turn 11
JEV 1.13 (no reasoning) uses Earth Power
Foul Play uses Thunder Wave
What happened
- Iron Jugulis used Earth Power!
- (The opposing Wyrdeer lost 35% of its health!)
- The opposing Wyrdeer's Sp. Def fell!
- The opposing Wyrdeer used Thunder Wave!
- Iron Jugulis is paralyzed! It may be unable to move!
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 12
JEV 1.13 (no reasoning) uses Earth Power
Foul Play switches to Whimsicott
What happened
- Foul Play withdrew Wyrdeer!
- Foul Play sent out Whimsicott!
- Iron Jugulis is paralyzed! It can't move!
Turn 13
JEV 1.13 (no reasoning) switches to Dedenne
Foul Play uses Moonblast
What happened
- The effects of Iron Jugulis's Quark Drive wore off!
- Iron Jugulis, come back!
- Go! Dedenne!
- The opposing Whimsicott used Moonblast!
- (Dedenne lost 40% of its health!)
Turn 14
JEV 1.13 (no reasoning) uses Super Fang
Foul Play uses Moonblast
What happened
- The opposing Whimsicott used Moonblast!
- (Dedenne lost 36% of its health!)
- (Dedenne ate its Sitrus Berry!)
- Dedenne restored HP using its Sitrus Berry!
- Dedenne's Cheek Pouch
- Dedenne had its HP restored.
- Dedenne used Super Fang!
- (The opposing Whimsicott lost 50% of its health!)
Turn 15
JEV 1.13 (no reasoning) uses Super Fang
Foul Play uses Moonblast
What happened
- The opposing Whimsicott used Moonblast!
- (Dedenne lost 38% of its health!)
- Dedenne used Super Fang!
- (The opposing Whimsicott lost 24% of its health!)
Turn 16
JEV 1.13 (no reasoning) uses Super Fang
Foul Play uses Encore
What happened
- The opposing Whimsicott used Encore!
- Dedenne must do an encore!
- Dedenne used Super Fang!
- (The opposing Whimsicott lost 13% of its health!)
Turn 17
JEV 1.13 (no reasoning) uses Super Fang
Foul Play uses Moonblast
What happened
- The opposing Whimsicott used Moonblast!
- (Dedenne lost 36% of its health!)
- Dedenne used Super Fang!
- The opposing Whimsicott avoided the attack!
Turn 18
JEV 1.13 (no reasoning) uses Super Fang
Foul Play uses Moonblast
JEV 1.13 (no reasoning) switches to Iron Jugulis
What happened
- The opposing Whimsicott used Moonblast!
- (Dedenne lost 8% of its health!)
- Dedenne fainted!
- Go! Iron Jugulis!
Turn 19
JEV 1.13 (no reasoning) uses Dark Pulse
Foul Play uses Moonblast
What happened
- The opposing Whimsicott used Moonblast!
- It's super effective!
- (Iron Jugulis lost 71% of its health!)
- Iron Jugulis is paralyzed! It can't move!
Turn 20
JEV 1.13 (no reasoning) uses Dark Pulse
Foul Play terastallizes into Poison, then uses Moonblast
What happened
- The opposing Whimsicott has Terastallized into the Poison-type!
- The opposing Whimsicott used Moonblast!
- It's super effective!
- (Iron Jugulis lost 29% of its health!)
- Iron Jugulis fainted!
- The effects of Iron Jugulis's Quark Drive wore off!
- Foul Play won the battle!