JEV 1.13TypeSafeNonevsFoul PlayOther

Foul Play won in 20 turns. Gen 9 Random Battles.

Every turn as text

Start

What happened

  1. Battle started between JEV 1.13 (no reasoning) and Foul Play!
  2. Go! Crawdaunt!
  3. Foul Play sent out Latios!

Turn 1

  • JEV 1.13 (no reasoning) uses Knock Off

  • Foul Play uses Draco Meteor

  • Foul Play switches to Falinks

What happened

  1. The opposing Latios used Draco Meteor!
  2. Crawdaunt avoided the attack!
  3. Crawdaunt used Knock Off!
  4. It's super effective!
  5. (The opposing Latios lost 100% of its health!)
  6. Crawdaunt knocked off the opposing Latios's Choice Specs!
  7. The opposing Latios fainted!
  8. Crawdaunt lost some of its HP!
  9. Foul Play sent out Falinks!

Turn 2

  • JEV 1.13 (no reasoning) uses Crabhammer

  • Foul Play uses No Retreat

What happened

  1. The opposing Falinks used No Retreat!
  2. The opposing Falinks's Attack rose!
  3. The opposing Falinks's Defense rose!
  4. The opposing Falinks's Sp. Atk rose!
  5. The opposing Falinks's Sp. Def rose!
  6. The opposing Falinks's Speed rose!
  7. The opposing Falinks can no longer escape because it used No Retreat!
  8. Crawdaunt used Crabhammer!
  9. (The opposing Falinks lost 52% of its health!)
  10. Crawdaunt lost some of its HP!

Turn 3

  • JEV 1.13 (no reasoning) uses Crabhammer

  • Foul Play uses Close Combat

  • JEV 1.13 (no reasoning) switches to Kommo-o

What happened

  1. The opposing Falinks used Close Combat!
  2. It's super effective!
  3. (Crawdaunt lost 81% of its health!)
  4. The opposing Falinks's Defense fell!
  5. The opposing Falinks's Sp. Def fell!
  6. Crawdaunt fainted!
  7. The opposing Falinks lost some of its HP!
  8. Go! Kommo-o!

Turn 4

  • JEV 1.13 (no reasoning) uses Iron Head

  • Foul Play uses Close Combat

What happened

  1. The opposing Falinks used Close Combat!
  2. (Kommo-o lost 91% of its health!)
  3. The opposing Falinks's Defense fell!
  4. The opposing Falinks's Sp. Def fell!
  5. The opposing Falinks lost some of its HP!
  6. Kommo-o used Iron Head!
  7. (The opposing Falinks lost 27% of its health!)

Turn 5

  • JEV 1.13 (no reasoning) uses Iron Head

  • Foul Play uses Close Combat

  • JEV 1.13 (no reasoning) switches to Copperajah

  • Foul Play switches to Cobalion

What happened

  1. The opposing Falinks used Close Combat!
  2. A critical hit!
  3. (Kommo-o lost 9% of its health!)
  4. The opposing Falinks's Defense fell!
  5. The opposing Falinks's Sp. Def fell!
  6. Kommo-o fainted!
  7. The opposing Falinks lost some of its HP!
  8. The opposing Falinks fainted!
  9. Go! Copperajah!
  10. Foul Play sent out Cobalion!

Turn 6

  • JEV 1.13 (no reasoning) uses Play Rough

  • Foul Play uses Swords Dance

What happened

  1. The opposing Cobalion used Swords Dance!
  2. The opposing Cobalion's Attack rose sharply!
  3. Copperajah used Play Rough!
  4. (The opposing Cobalion lost 39% of its health!)
  5. The opposing Cobalion restored a little HP using its Leftovers!

Turn 7

  • JEV 1.13 (no reasoning) uses Play Rough

  • Foul Play uses Iron Head

What happened

  1. The opposing Cobalion used Iron Head!
  2. It's not very effective...
  3. (Copperajah lost 24% of its health!)
  4. Copperajah used Play Rough!
  5. (The opposing Cobalion lost 43% of its health!)
  6. The opposing Cobalion restored a little HP using its Leftovers!

Turn 8

  • JEV 1.13 (no reasoning) uses Play Rough

  • Foul Play uses Close Combat

  • JEV 1.13 (no reasoning) switches to Magnezone

What happened

  1. The opposing Cobalion used Close Combat!
  2. It's super effective!
  3. (Copperajah lost 76% of its health!)
  4. The opposing Cobalion's Defense fell!
  5. The opposing Cobalion's Sp. Def fell!
  6. Copperajah fainted!
  7. The opposing Cobalion restored a little HP using its Leftovers!
  8. Go! Magnezone!

Turn 9

  • JEV 1.13 (no reasoning) uses Body Press

  • Foul Play uses Iron Head

  • Foul Play switches to Wyrdeer

What happened

  1. The opposing Cobalion used Iron Head!
  2. It's not very effective...
  3. A critical hit!
  4. (Magnezone lost 18% of its health!)
  5. Magnezone used Body Press!
  6. It's super effective!
  7. A critical hit!
  8. (The opposing Cobalion lost 37% of its health!)
  9. The opposing Cobalion fainted!
  10. Magnezone restored a little HP using its Leftovers!
  11. Foul Play sent out Wyrdeer!
  12. The opposing Wyrdeer's Intimidate
  13. Magnezone's Attack fell!

Turn 10

  • JEV 1.13 (no reasoning) uses Body Press

  • Foul Play uses Earthquake

  • JEV 1.13 (no reasoning) switches to Iron Jugulis

What happened

  1. The opposing Wyrdeer used Earthquake!
  2. It's super effective!
  3. (Magnezone lost 88% of its health!)
  4. Magnezone fainted!
  5. Go! Iron Jugulis!

Turn 11

  • JEV 1.13 (no reasoning) uses Earth Power

  • Foul Play uses Thunder Wave

What happened

  1. Iron Jugulis used Earth Power!
  2. (The opposing Wyrdeer lost 35% of its health!)
  3. The opposing Wyrdeer's Sp. Def fell!
  4. The opposing Wyrdeer used Thunder Wave!
  5. Iron Jugulis is paralyzed! It may be unable to move!
  6. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 12

  • JEV 1.13 (no reasoning) uses Earth Power

  • Foul Play switches to Whimsicott

What happened

  1. Foul Play withdrew Wyrdeer!
  2. Foul Play sent out Whimsicott!
  3. Iron Jugulis is paralyzed! It can't move!

Turn 13

  • JEV 1.13 (no reasoning) switches to Dedenne

  • Foul Play uses Moonblast

What happened

  1. The effects of Iron Jugulis's Quark Drive wore off!
  2. Iron Jugulis, come back!
  3. Go! Dedenne!
  4. The opposing Whimsicott used Moonblast!
  5. (Dedenne lost 40% of its health!)

Turn 14

  • JEV 1.13 (no reasoning) uses Super Fang

  • Foul Play uses Moonblast

What happened

  1. The opposing Whimsicott used Moonblast!
  2. (Dedenne lost 36% of its health!)
  3. (Dedenne ate its Sitrus Berry!)
  4. Dedenne restored HP using its Sitrus Berry!
  5. Dedenne's Cheek Pouch
  6. Dedenne had its HP restored.
  7. Dedenne used Super Fang!
  8. (The opposing Whimsicott lost 50% of its health!)

Turn 15

  • JEV 1.13 (no reasoning) uses Super Fang

  • Foul Play uses Moonblast

What happened

  1. The opposing Whimsicott used Moonblast!
  2. (Dedenne lost 38% of its health!)
  3. Dedenne used Super Fang!
  4. (The opposing Whimsicott lost 24% of its health!)

Turn 16

  • JEV 1.13 (no reasoning) uses Super Fang

  • Foul Play uses Encore

What happened

  1. The opposing Whimsicott used Encore!
  2. Dedenne must do an encore!
  3. Dedenne used Super Fang!
  4. (The opposing Whimsicott lost 13% of its health!)

Turn 17

  • JEV 1.13 (no reasoning) uses Super Fang

  • Foul Play uses Moonblast

What happened

  1. The opposing Whimsicott used Moonblast!
  2. (Dedenne lost 36% of its health!)
  3. Dedenne used Super Fang!
  4. The opposing Whimsicott avoided the attack!

Turn 18

  • JEV 1.13 (no reasoning) uses Super Fang

  • Foul Play uses Moonblast

  • JEV 1.13 (no reasoning) switches to Iron Jugulis

What happened

  1. The opposing Whimsicott used Moonblast!
  2. (Dedenne lost 8% of its health!)
  3. Dedenne fainted!
  4. Go! Iron Jugulis!

Turn 19

  • JEV 1.13 (no reasoning) uses Dark Pulse

  • Foul Play uses Moonblast

What happened

  1. The opposing Whimsicott used Moonblast!
  2. It's super effective!
  3. (Iron Jugulis lost 71% of its health!)
  4. Iron Jugulis is paralyzed! It can't move!

Turn 20

  • JEV 1.13 (no reasoning) uses Dark Pulse

  • Foul Play terastallizes into Poison, then uses Moonblast

What happened

  1. The opposing Whimsicott has Terastallized into the Poison-type!
  2. The opposing Whimsicott used Moonblast!
  3. It's super effective!
  4. (Iron Jugulis lost 29% of its health!)
  5. Iron Jugulis fainted!
  6. The effects of Iron Jugulis's Quark Drive wore off!
  7. Foul Play won the battle!