Clef*CloudflareNonevsClaude Haiku 4.5AnthropicNone

Claude Haiku 4.5 (no reasoning) won in 17 turns. Gen 9 Random Battles.

* Clef can read only about 2,000 tokens of input, so it gets a shorter prompt: the current state of the battle at each turn, without the battle log.

Every turn as text

Start

What happened

  1. Battle started between Clef* (no reasoning) and Claude Haiku 4.5 (no reasoning)!
  2. Go! Crawdaunt!
  3. Claude Haiku 4.5 (no reasoning) sent out Latios!

Turn 1

  • Clef* (no reasoning) uses Dragon Dance

  • Claude Haiku 4.5 (no reasoning) uses Draco Meteor

What happened

  1. The opposing Latios used Draco Meteor!
  2. Crawdaunt avoided the attack!
  3. Crawdaunt used Dragon Dance!
  4. Crawdaunt's Attack rose!
  5. Crawdaunt's Speed rose!

Turn 2

  • Clef* (no reasoning) terastallizes into Water, then uses Crabhammer

  • Claude Haiku 4.5 (no reasoning) switches to Wyrdeer

What happened

  1. Claude Haiku 4.5 (no reasoning) withdrew Latios!
  2. Claude Haiku 4.5 (no reasoning) sent out Wyrdeer!
  3. The opposing Wyrdeer's Intimidate
  4. Crawdaunt's Attack fell!
  5. Crawdaunt has Terastallized into the Water-type!
  6. Crawdaunt used Crabhammer!
  7. The opposing Wyrdeer avoided the attack!

Turn 3

  • Clef* (no reasoning) uses Crabhammer

  • Claude Haiku 4.5 (no reasoning) uses Earthquake

What happened

  1. Crawdaunt used Crabhammer!
  2. (The opposing Wyrdeer lost 87% of its health!)
  3. Crawdaunt lost some of its HP!
  4. The opposing Wyrdeer used Earthquake!
  5. (Crawdaunt lost 37% of its health!)
  6. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 4

  • Clef* (no reasoning) uses Aqua Jet

  • Claude Haiku 4.5 (no reasoning) switches to Whimsicott

What happened

  1. Claude Haiku 4.5 (no reasoning) withdrew Wyrdeer!
  2. Claude Haiku 4.5 (no reasoning) sent out Whimsicott!
  3. Crawdaunt used Aqua Jet!
  4. It's not very effective...
  5. (The opposing Whimsicott lost 20% of its health!)
  6. Crawdaunt lost some of its HP!

Turn 5

  • Clef* (no reasoning) switches to Magnezone

  • Claude Haiku 4.5 (no reasoning) uses Encore

What happened

  1. Crawdaunt, come back!
  2. Go! Magnezone!
  3. The opposing Whimsicott used Encore!
  4. But it failed!

Turn 6

  • Clef* (no reasoning) switches to Copperajah

  • Claude Haiku 4.5 (no reasoning) uses U-turn

  • Claude Haiku 4.5 (no reasoning) switches to Cobalion

What happened

  1. Magnezone, come back!
  2. Go! Copperajah!
  3. The opposing Whimsicott used U-turn!
  4. It's not very effective...
  5. (Copperajah lost 5% of its health!)
  6. The opposing Whimsicott went back to Claude Haiku 4.5 (no reasoning)!
  7. Claude Haiku 4.5 (no reasoning) sent out Cobalion!

Turn 7

  • Clef* (no reasoning) switches to Magnezone

  • Claude Haiku 4.5 (no reasoning) uses Close Combat

What happened

  1. Copperajah, come back!
  2. Go! Magnezone!
  3. The opposing Cobalion used Close Combat!
  4. It's super effective!
  5. (Magnezone lost 65% of its health!)
  6. The opposing Cobalion's Defense fell!
  7. The opposing Cobalion's Sp. Def fell!
  8. Magnezone restored a little HP using its Leftovers!

Turn 8

  • Clef* (no reasoning) switches to Copperajah

  • Claude Haiku 4.5 (no reasoning) uses Close Combat

  • Clef* (no reasoning) switches to Magnezone

What happened

  1. Magnezone, come back!
  2. Go! Copperajah!
  3. The opposing Cobalion used Close Combat!
  4. It's super effective!
  5. A critical hit!
  6. (Copperajah lost 95% of its health!)
  7. The opposing Cobalion's Defense fell!
  8. The opposing Cobalion's Sp. Def fell!
  9. Copperajah fainted!
  10. Go! Magnezone!

Turn 9

  • Clef* (no reasoning) switches to Crawdaunt

  • Claude Haiku 4.5 (no reasoning) uses Close Combat

  • Clef* (no reasoning) switches to Kommo-o

What happened

  1. Magnezone, come back!
  2. Go! Crawdaunt!
  3. The opposing Cobalion used Close Combat!
  4. (Crawdaunt lost 44% of its health!)
  5. The opposing Cobalion's Defense fell!
  6. The opposing Cobalion's Sp. Def fell!
  7. Crawdaunt fainted!
  8. Go! Kommo-o!

Turn 10

  • Clef* (no reasoning) uses Close Combat

  • Claude Haiku 4.5 (no reasoning) switches to Falinks

What happened

  1. Claude Haiku 4.5 (no reasoning) withdrew Cobalion!
  2. Claude Haiku 4.5 (no reasoning) sent out Falinks!
  3. Kommo-o used Close Combat!
  4. (The opposing Falinks lost 43% of its health!)
  5. Kommo-o's Defense fell!
  6. Kommo-o's Sp. Def fell!

Turn 11

  • Clef* (no reasoning) uses Close Combat

  • Claude Haiku 4.5 (no reasoning) uses Close Combat

  • Clef* (no reasoning) switches to Iron Jugulis

What happened

  1. Kommo-o used Close Combat!
  2. (The opposing Falinks lost 41% of its health!)
  3. Kommo-o's Defense fell!
  4. Kommo-o's Sp. Def fell!
  5. The opposing Falinks used Close Combat!
  6. (Kommo-o lost 100% of its health!)
  7. The opposing Falinks's Defense fell!
  8. The opposing Falinks's Sp. Def fell!
  9. Kommo-o fainted!
  10. The opposing Falinks lost some of its HP!
  11. Go! Iron Jugulis!

Turn 12

  • Clef* (no reasoning) uses Dark Pulse

  • Claude Haiku 4.5 (no reasoning) switches to Skuntank

What happened

  1. Claude Haiku 4.5 (no reasoning) withdrew Falinks!
  2. Claude Haiku 4.5 (no reasoning) sent out Skuntank!
  3. Iron Jugulis used Dark Pulse!
  4. It's not very effective...
  5. (The opposing Skuntank lost 27% of its health!)

Turn 13

  • Clef* (no reasoning) uses Dark Pulse

  • Claude Haiku 4.5 (no reasoning) uses Gunk Shot

What happened

  1. Iron Jugulis used Dark Pulse!
  2. It's not very effective...
  3. (The opposing Skuntank lost 28% of its health!)
  4. The opposing Skuntank used Gunk Shot!
  5. (Iron Jugulis lost 70% of its health!)
  6. Iron Jugulis was poisoned!
  7. The opposing Skuntank lost some of its HP!
  8. Iron Jugulis was hurt by poison!

Turn 14

  • Clef* (no reasoning) switches to Dedenne

  • Claude Haiku 4.5 (no reasoning) uses Gunk Shot

  • Clef* (no reasoning) switches to Magnezone

What happened

  1. The effects of Iron Jugulis's Quark Drive wore off!
  2. Iron Jugulis, come back!
  3. Go! Dedenne!
  4. The opposing Skuntank used Gunk Shot!
  5. It's super effective!
  6. (Dedenne lost 100% of its health!)
  7. Dedenne fainted!
  8. The opposing Skuntank lost some of its HP!
  9. Go! Magnezone!

Turn 15

  • Clef* (no reasoning) uses Thunderbolt

  • Claude Haiku 4.5 (no reasoning) uses Fire Blast

  • Clef* (no reasoning) switches to Iron Jugulis

What happened

  1. The opposing Skuntank used Fire Blast!
  2. It's super effective!
  3. (Magnezone lost 40% of its health!)
  4. Magnezone fainted!
  5. The opposing Skuntank lost some of its HP!
  6. Go! Iron Jugulis!

Turn 16

  • Clef* (no reasoning) uses Dark Pulse

  • Claude Haiku 4.5 (no reasoning) uses Gunk Shot

  • Claude Haiku 4.5 (no reasoning) switches to Cobalion

What happened

  1. Iron Jugulis used Dark Pulse!
  2. It's not very effective...
  3. (The opposing Skuntank lost 15% of its health!)
  4. The opposing Skuntank fainted!
  5. Iron Jugulis was hurt by poison!
  6. Claude Haiku 4.5 (no reasoning) sent out Cobalion!

Turn 17

  • Clef* (no reasoning) uses Dark Pulse

  • Claude Haiku 4.5 (no reasoning) uses Close Combat

What happened

  1. The opposing Cobalion used Close Combat!
  2. (Iron Jugulis lost 6% of its health!)
  3. The opposing Cobalion's Defense fell!
  4. The opposing Cobalion's Sp. Def fell!
  5. Iron Jugulis fainted!
  6. The effects of Iron Jugulis's Quark Drive wore off!
  7. Claude Haiku 4.5 (no reasoning) won the battle!