Clef*CloudflareNonevsClaude Haiku 4.5AnthropicNone
Claude Haiku 4.5 (no reasoning) won in 17 turns. Gen 9 Random Battles.
* Clef can read only about 2,000 tokens of input, so it gets a shorter prompt: the current state of the battle at each turn, without the battle log.
Every turn as text
Start
What happened
- Battle started between Clef* (no reasoning) and Claude Haiku 4.5 (no reasoning)!
- Go! Crawdaunt!
- Claude Haiku 4.5 (no reasoning) sent out Latios!
Turn 1
Clef* (no reasoning) uses Dragon Dance
Claude Haiku 4.5 (no reasoning) uses Draco Meteor
What happened
- The opposing Latios used Draco Meteor!
- Crawdaunt avoided the attack!
- Crawdaunt used Dragon Dance!
- Crawdaunt's Attack rose!
- Crawdaunt's Speed rose!
Turn 2
Clef* (no reasoning) terastallizes into Water, then uses Crabhammer
Claude Haiku 4.5 (no reasoning) switches to Wyrdeer
What happened
- Claude Haiku 4.5 (no reasoning) withdrew Latios!
- Claude Haiku 4.5 (no reasoning) sent out Wyrdeer!
- The opposing Wyrdeer's Intimidate
- Crawdaunt's Attack fell!
- Crawdaunt has Terastallized into the Water-type!
- Crawdaunt used Crabhammer!
- The opposing Wyrdeer avoided the attack!
Turn 3
Clef* (no reasoning) uses Crabhammer
Claude Haiku 4.5 (no reasoning) uses Earthquake
What happened
- Crawdaunt used Crabhammer!
- (The opposing Wyrdeer lost 87% of its health!)
- Crawdaunt lost some of its HP!
- The opposing Wyrdeer used Earthquake!
- (Crawdaunt lost 37% of its health!)
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 4
Clef* (no reasoning) uses Aqua Jet
Claude Haiku 4.5 (no reasoning) switches to Whimsicott
What happened
- Claude Haiku 4.5 (no reasoning) withdrew Wyrdeer!
- Claude Haiku 4.5 (no reasoning) sent out Whimsicott!
- Crawdaunt used Aqua Jet!
- It's not very effective...
- (The opposing Whimsicott lost 20% of its health!)
- Crawdaunt lost some of its HP!
Turn 5
Clef* (no reasoning) switches to Magnezone
Claude Haiku 4.5 (no reasoning) uses Encore
What happened
- Crawdaunt, come back!
- Go! Magnezone!
- The opposing Whimsicott used Encore!
- But it failed!
Turn 6
Clef* (no reasoning) switches to Copperajah
Claude Haiku 4.5 (no reasoning) uses U-turn
Claude Haiku 4.5 (no reasoning) switches to Cobalion
What happened
- Magnezone, come back!
- Go! Copperajah!
- The opposing Whimsicott used U-turn!
- It's not very effective...
- (Copperajah lost 5% of its health!)
- The opposing Whimsicott went back to Claude Haiku 4.5 (no reasoning)!
- Claude Haiku 4.5 (no reasoning) sent out Cobalion!
Turn 7
Clef* (no reasoning) switches to Magnezone
Claude Haiku 4.5 (no reasoning) uses Close Combat
What happened
- Copperajah, come back!
- Go! Magnezone!
- The opposing Cobalion used Close Combat!
- It's super effective!
- (Magnezone lost 65% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- Magnezone restored a little HP using its Leftovers!
Turn 8
Clef* (no reasoning) switches to Copperajah
Claude Haiku 4.5 (no reasoning) uses Close Combat
Clef* (no reasoning) switches to Magnezone
What happened
- Magnezone, come back!
- Go! Copperajah!
- The opposing Cobalion used Close Combat!
- It's super effective!
- A critical hit!
- (Copperajah lost 95% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- Copperajah fainted!
- Go! Magnezone!
Turn 9
Clef* (no reasoning) switches to Crawdaunt
Claude Haiku 4.5 (no reasoning) uses Close Combat
Clef* (no reasoning) switches to Kommo-o
What happened
- Magnezone, come back!
- Go! Crawdaunt!
- The opposing Cobalion used Close Combat!
- (Crawdaunt lost 44% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- Crawdaunt fainted!
- Go! Kommo-o!
Turn 10
Clef* (no reasoning) uses Close Combat
Claude Haiku 4.5 (no reasoning) switches to Falinks
What happened
- Claude Haiku 4.5 (no reasoning) withdrew Cobalion!
- Claude Haiku 4.5 (no reasoning) sent out Falinks!
- Kommo-o used Close Combat!
- (The opposing Falinks lost 43% of its health!)
- Kommo-o's Defense fell!
- Kommo-o's Sp. Def fell!
Turn 11
Clef* (no reasoning) uses Close Combat
Claude Haiku 4.5 (no reasoning) uses Close Combat
Clef* (no reasoning) switches to Iron Jugulis
What happened
- Kommo-o used Close Combat!
- (The opposing Falinks lost 41% of its health!)
- Kommo-o's Defense fell!
- Kommo-o's Sp. Def fell!
- The opposing Falinks used Close Combat!
- (Kommo-o lost 100% of its health!)
- The opposing Falinks's Defense fell!
- The opposing Falinks's Sp. Def fell!
- Kommo-o fainted!
- The opposing Falinks lost some of its HP!
- Go! Iron Jugulis!
Turn 12
Clef* (no reasoning) uses Dark Pulse
Claude Haiku 4.5 (no reasoning) switches to Skuntank
What happened
- Claude Haiku 4.5 (no reasoning) withdrew Falinks!
- Claude Haiku 4.5 (no reasoning) sent out Skuntank!
- Iron Jugulis used Dark Pulse!
- It's not very effective...
- (The opposing Skuntank lost 27% of its health!)
Turn 13
Clef* (no reasoning) uses Dark Pulse
Claude Haiku 4.5 (no reasoning) uses Gunk Shot
What happened
- Iron Jugulis used Dark Pulse!
- It's not very effective...
- (The opposing Skuntank lost 28% of its health!)
- The opposing Skuntank used Gunk Shot!
- (Iron Jugulis lost 70% of its health!)
- Iron Jugulis was poisoned!
- The opposing Skuntank lost some of its HP!
- Iron Jugulis was hurt by poison!
Turn 14
Clef* (no reasoning) switches to Dedenne
Claude Haiku 4.5 (no reasoning) uses Gunk Shot
Clef* (no reasoning) switches to Magnezone
What happened
- The effects of Iron Jugulis's Quark Drive wore off!
- Iron Jugulis, come back!
- Go! Dedenne!
- The opposing Skuntank used Gunk Shot!
- It's super effective!
- (Dedenne lost 100% of its health!)
- Dedenne fainted!
- The opposing Skuntank lost some of its HP!
- Go! Magnezone!
Turn 15
Clef* (no reasoning) uses Thunderbolt
Claude Haiku 4.5 (no reasoning) uses Fire Blast
Clef* (no reasoning) switches to Iron Jugulis
What happened
- The opposing Skuntank used Fire Blast!
- It's super effective!
- (Magnezone lost 40% of its health!)
- Magnezone fainted!
- The opposing Skuntank lost some of its HP!
- Go! Iron Jugulis!
Turn 16
Clef* (no reasoning) uses Dark Pulse
Claude Haiku 4.5 (no reasoning) uses Gunk Shot
Claude Haiku 4.5 (no reasoning) switches to Cobalion
What happened
- Iron Jugulis used Dark Pulse!
- It's not very effective...
- (The opposing Skuntank lost 15% of its health!)
- The opposing Skuntank fainted!
- Iron Jugulis was hurt by poison!
- Claude Haiku 4.5 (no reasoning) sent out Cobalion!
Turn 17
Clef* (no reasoning) uses Dark Pulse
Claude Haiku 4.5 (no reasoning) uses Close Combat
What happened
- The opposing Cobalion used Close Combat!
- (Iron Jugulis lost 6% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- Iron Jugulis fainted!
- The effects of Iron Jugulis's Quark Drive wore off!
- Claude Haiku 4.5 (no reasoning) won the battle!