Clef*CloudflareNonevsClaude Sonnet 5.5AnthropicLow
Claude Sonnet 5.5 (low) won in 15 turns. Gen 9 Random Battles.
* Clef can read only about 2,000 tokens of input, so it gets a shorter prompt: the current state of the battle at each turn, without the battle log.
Every turn as text
Start
What happened
- Battle started between Clef* (no reasoning) and Claude Sonnet 5.5 (low)!
- Go! Crawdaunt!
- Claude Sonnet 5.5 (low) sent out Latios!
Turn 1
Clef* (no reasoning) uses Dragon Dance
Claude Sonnet 5.5 (low) uses Draco Meteor
What happened
- The opposing Latios used Draco Meteor!
- Crawdaunt avoided the attack!
- Crawdaunt used Dragon Dance!
- Crawdaunt's Attack rose!
- Crawdaunt's Speed rose!
Turn 2
Clef* (no reasoning) terastallizes into Water, then uses Crabhammer
Claude Sonnet 5.5 (low) terastallizes into Dragon, then uses Draco Meteor
What happened
- The opposing Latios has Terastallized into the Dragon-type!
- Crawdaunt has Terastallized into the Water-type!
- The opposing Latios used Draco Meteor!
- Crawdaunt avoided the attack!
- Crawdaunt used Crabhammer!
- It's not very effective...
- (The opposing Latios lost 85% of its health!)
- Crawdaunt lost some of its HP!
Turn 3
Clef* (no reasoning) uses Aqua Jet
Claude Sonnet 5.5 (low) switches to Wyrdeer
What happened
- Claude Sonnet 5.5 (low) withdrew Latios!
- Claude Sonnet 5.5 (low) sent out Wyrdeer!
- The opposing Wyrdeer's Intimidate
- Crawdaunt's Attack fell!
- Crawdaunt used Aqua Jet!
- (The opposing Wyrdeer lost 38% of its health!)
- Crawdaunt lost some of its HP!
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 4
Clef* (no reasoning) uses Crabhammer
Claude Sonnet 5.5 (low) uses Thunder Wave
Claude Sonnet 5.5 (low) switches to Cobalion
What happened
- Crawdaunt used Crabhammer!
- (The opposing Wyrdeer lost 69% of its health!)
- The opposing Wyrdeer fainted!
- Crawdaunt lost some of its HP!
- Claude Sonnet 5.5 (low) sent out Cobalion!
Turn 5
Clef* (no reasoning) switches to Magnezone
Claude Sonnet 5.5 (low) uses Close Combat
What happened
- Crawdaunt, come back!
- Go! Magnezone!
- The opposing Cobalion used Close Combat!
- It's super effective!
- (Magnezone lost 76% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- Magnezone restored a little HP using its Leftovers!
Turn 6
Clef* (no reasoning) uses Flash Cannon
Claude Sonnet 5.5 (low) uses Close Combat
Clef* (no reasoning) switches to Copperajah
What happened
- The opposing Cobalion used Close Combat!
- It's super effective!
- (Magnezone lost 30% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- Magnezone fainted!
- Go! Copperajah!
Turn 7
Clef* (no reasoning) uses Stealth Rock
Claude Sonnet 5.5 (low) uses Close Combat
Clef* (no reasoning) switches to Dedenne
What happened
- The opposing Cobalion used Close Combat!
- It's super effective!
- A critical hit!
- (Copperajah lost 100% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- Copperajah fainted!
- Go! Dedenne!
Turn 8
Clef* (no reasoning) switches to Crawdaunt
Claude Sonnet 5.5 (low) uses Iron Head
What happened
- Dedenne, come back!
- Go! Crawdaunt!
- The opposing Cobalion used Iron Head!
- It's not very effective...
- (Crawdaunt lost 16% of its health!)
Turn 9
Clef* (no reasoning) uses Crabhammer
Claude Sonnet 5.5 (low) uses Close Combat
Clef* (no reasoning) switches to Iron Jugulis
Claude Sonnet 5.5 (low) switches to Skuntank
What happened
- The opposing Cobalion used Close Combat!
- (Crawdaunt lost 47% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- Crawdaunt used Crabhammer!
- A critical hit!
- (The opposing Cobalion lost 100% of its health!)
- The opposing Cobalion fainted!
- Crawdaunt lost some of its HP!
- Crawdaunt fainted!
- Claude Sonnet 5.5 (low) sent out Skuntank!
- Go! Iron Jugulis!
Turn 10
Clef* (no reasoning) switches to Dedenne
Claude Sonnet 5.5 (low) uses Gunk Shot
Clef* (no reasoning) switches to Kommo-o
What happened
- The effects of Iron Jugulis's Quark Drive wore off!
- Iron Jugulis, come back!
- Go! Dedenne!
- The opposing Skuntank used Gunk Shot!
- It's super effective!
- (Dedenne lost 100% of its health!)
- Dedenne fainted!
- The opposing Skuntank lost some of its HP!
- Go! Kommo-o!
Turn 11
Clef* (no reasoning) uses Close Combat
Claude Sonnet 5.5 (low) uses Fire Blast
What happened
- The opposing Skuntank used Fire Blast!
- It's not very effective...
- (Kommo-o lost 16% of its health!)
- The opposing Skuntank lost some of its HP!
- Kommo-o used Close Combat!
- (The opposing Skuntank lost 46% of its health!)
- Kommo-o's Defense fell!
- Kommo-o's Sp. Def fell!
Turn 12
Clef* (no reasoning) uses Close Combat
Claude Sonnet 5.5 (low) switches to Whimsicott
What happened
- Claude Sonnet 5.5 (low) withdrew Skuntank!
- Claude Sonnet 5.5 (low) sent out Whimsicott!
- Kommo-o used Close Combat!
- It's not very effective...
- (The opposing Whimsicott lost 23% of its health!)
- Kommo-o's Defense fell!
- Kommo-o's Sp. Def fell!
Turn 13
Clef* (no reasoning) switches to Iron Jugulis
Claude Sonnet 5.5 (low) uses Moonblast
What happened
- Kommo-o, come back!
- Go! Iron Jugulis!
- The opposing Whimsicott used Moonblast!
- It's super effective!
- (Iron Jugulis lost 76% of its health!)
- Iron Jugulis's Sp. Atk fell!
Turn 14
Clef* (no reasoning) switches to Kommo-o
Claude Sonnet 5.5 (low) uses Moonblast
Clef* (no reasoning) switches to Iron Jugulis
What happened
- The effects of Iron Jugulis's Quark Drive wore off!
- Iron Jugulis, come back!
- Go! Kommo-o!
- The opposing Whimsicott used Moonblast!
- It's super effective!
- (Kommo-o lost 84% of its health!)
- Kommo-o fainted!
- Go! Iron Jugulis!
Turn 15
Clef* (no reasoning) uses Hurricane
Claude Sonnet 5.5 (low) uses Moonblast
What happened
- The opposing Whimsicott used Moonblast!
- It's super effective!
- (Iron Jugulis lost 24% of its health!)
- Iron Jugulis fainted!
- The effects of Iron Jugulis's Quark Drive wore off!
- Claude Sonnet 5.5 (low) won the battle!