Clef*CloudflareNonevsFoul PlayOther
Foul Play won in 22 turns. Gen 9 Random Battles.
* Clef can read only about 2,000 tokens of input, so it gets a shorter prompt: the current state of the battle at each turn, without the battle log.
Every turn as text
Start
What happened
- Battle started between Clef* (no reasoning) and Foul Play!
- Go! Crawdaunt!
- Foul Play sent out Latios!
Turn 1
Clef* (no reasoning) uses Dragon Dance
Foul Play uses Draco Meteor
What happened
- The opposing Latios used Draco Meteor!
- Crawdaunt avoided the attack!
- Crawdaunt used Dragon Dance!
- Crawdaunt's Attack rose!
- Crawdaunt's Speed rose!
Turn 2
Clef* (no reasoning) terastallizes into Water, then uses Crabhammer
Foul Play uses Draco Meteor
What happened
- Crawdaunt has Terastallized into the Water-type!
- The opposing Latios used Draco Meteor!
- Crawdaunt avoided the attack!
- Crawdaunt used Crabhammer!
- It's not very effective...
- (The opposing Latios lost 85% of its health!)
- Crawdaunt lost some of its HP!
Turn 3
Clef* (no reasoning) uses Aqua Jet
Foul Play uses Draco Meteor
Foul Play switches to Whimsicott
What happened
- Crawdaunt used Aqua Jet!
- It's not very effective...
- (The opposing Latios lost 15% of its health!)
- The opposing Latios fainted!
- Crawdaunt lost some of its HP!
- Foul Play sent out Whimsicott!
Turn 4
Clef* (no reasoning) uses Crabhammer
Foul Play uses Encore
What happened
- The opposing Whimsicott used Encore!
- Crawdaunt must do an encore!
- Crawdaunt used Aqua Jet!
- It's not very effective...
- (The opposing Whimsicott lost 32% of its health!)
- Crawdaunt lost some of its HP!
Turn 5
Clef* (no reasoning) switches to Magnezone
Foul Play uses U-turn
Foul Play switches to Falinks
What happened
- Crawdaunt, come back!
- Go! Magnezone!
- The opposing Whimsicott used U-turn!
- It's not very effective...
- (Magnezone lost 5% of its health!)
- The opposing Whimsicott went back to Foul Play!
- Foul Play sent out Falinks!
- Magnezone restored a little HP using its Leftovers!
Turn 6
Clef* (no reasoning) switches to Copperajah
Foul Play uses Close Combat
Clef* (no reasoning) switches to Magnezone
What happened
- Magnezone, come back!
- Go! Copperajah!
- The opposing Falinks used Close Combat!
- It's super effective!
- (Copperajah lost 100% of its health!)
- The opposing Falinks's Defense fell!
- The opposing Falinks's Sp. Def fell!
- Copperajah fainted!
- The opposing Falinks lost some of its HP!
- Go! Magnezone!
Turn 7
Clef* (no reasoning) switches to Crawdaunt
Foul Play uses Close Combat
Clef* (no reasoning) switches to Kommo-o
What happened
- Magnezone, come back!
- Go! Crawdaunt!
- The opposing Falinks used Close Combat!
- A critical hit!
- (Crawdaunt lost 71% of its health!)
- The opposing Falinks's Defense fell!
- The opposing Falinks's Sp. Def fell!
- Crawdaunt fainted!
- The opposing Falinks lost some of its HP!
- Go! Kommo-o!
Turn 8
Clef* (no reasoning) uses Close Combat
Foul Play switches to Whimsicott
What happened
- Foul Play withdrew Falinks!
- Foul Play sent out Whimsicott!
- Kommo-o used Close Combat!
- It's not very effective...
- (The opposing Whimsicott lost 25% of its health!)
- Kommo-o's Defense fell!
- Kommo-o's Sp. Def fell!
Turn 9
Clef* (no reasoning) switches to Dedenne
Foul Play uses Moonblast
What happened
- Kommo-o, come back!
- Go! Dedenne!
- The opposing Whimsicott used Moonblast!
- (Dedenne lost 37% of its health!)
- Dedenne's Sp. Atk fell!
Turn 10
Clef* (no reasoning) switches to Magnezone
Foul Play uses Moonblast
What happened
- Dedenne, come back!
- Go! Magnezone!
- The opposing Whimsicott used Moonblast!
- It's not very effective...
- (Magnezone lost 15% of its health!)
- Magnezone restored a little HP using its Leftovers!
Turn 11
Clef* (no reasoning) switches to Dedenne
Foul Play switches to Wyrdeer
What happened
- Foul Play withdrew Whimsicott!
- Foul Play sent out Wyrdeer!
- The opposing Wyrdeer's Intimidate
- Magnezone's Attack fell!
- Magnezone, come back!
- Go! Dedenne!
Turn 12
Clef* (no reasoning) switches to Kommo-o
Foul Play uses Earthquake
What happened
- Dedenne, come back!
- Go! Kommo-o!
- The opposing Wyrdeer used Earthquake!
- (Kommo-o lost 25% of its health!)
Turn 13
Clef* (no reasoning) uses Close Combat
Foul Play switches to Whimsicott
What happened
- Foul Play withdrew Wyrdeer!
- Foul Play sent out Whimsicott!
- Kommo-o used Close Combat!
- It's not very effective...
- (The opposing Whimsicott lost 26% of its health!)
- Kommo-o's Defense fell!
- Kommo-o's Sp. Def fell!
Turn 14
Clef* (no reasoning) uses Close Combat
Foul Play uses U-turn
Foul Play switches to Wyrdeer
What happened
- The opposing Whimsicott used U-turn!
- It's not very effective...
- (Kommo-o lost 9% of its health!)
- The opposing Whimsicott went back to Foul Play!
- Foul Play sent out Wyrdeer!
- The opposing Wyrdeer's Intimidate
- Kommo-o's Attack fell!
- Kommo-o used Close Combat!
- (The opposing Wyrdeer lost 27% of its health!)
- Kommo-o's Defense fell!
- Kommo-o's Sp. Def fell!
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 15
Clef* (no reasoning) switches to Iron Jugulis
Foul Play switches to Falinks
What happened
- Kommo-o, come back!
- Go! Iron Jugulis!
- Foul Play withdrew Wyrdeer!
- Foul Play sent out Falinks!
Turn 16
Clef* (no reasoning) uses Dark Pulse
Foul Play uses No Retreat
What happened
- Iron Jugulis used Dark Pulse!
- It's not very effective...
- A critical hit!
- (The opposing Falinks lost 51% of its health!)
- The opposing Falinks used No Retreat!
- The opposing Falinks's Attack rose!
- The opposing Falinks's Defense rose!
- The opposing Falinks's Sp. Atk rose!
- The opposing Falinks's Sp. Def rose!
- The opposing Falinks's Speed rose!
- The opposing Falinks can no longer escape because it used No Retreat!
Turn 17
Clef* (no reasoning) switches to Magnezone
Foul Play uses Close Combat
Clef* (no reasoning) switches to Dedenne
What happened
- The effects of Iron Jugulis's Quark Drive wore off!
- Iron Jugulis, come back!
- Go! Magnezone!
- The opposing Falinks used Close Combat!
- It's super effective!
- (Magnezone lost 91% of its health!)
- The opposing Falinks's Defense fell!
- The opposing Falinks's Sp. Def fell!
- Magnezone fainted!
- The opposing Falinks lost some of its HP!
- Go! Dedenne!
Turn 18
Clef* (no reasoning) uses Super Fang
Foul Play uses Close Combat
What happened
- The opposing Falinks used Close Combat!
- It's not very effective...
- (Dedenne lost 60% of its health!)
- The opposing Falinks's Defense fell!
- The opposing Falinks's Sp. Def fell!
- (Dedenne ate its Sitrus Berry!)
- Dedenne restored HP using its Sitrus Berry!
- Dedenne's Cheek Pouch
- Dedenne had its HP restored.
- The opposing Falinks lost some of its HP!
- Dedenne used Super Fang!
- (The opposing Falinks lost 5% of its health!)
Turn 19
Clef* (no reasoning) uses Dazzling Gleam
Foul Play uses Close Combat
Clef* (no reasoning) switches to Kommo-o
Foul Play switches to Whimsicott
What happened
- The opposing Falinks used Close Combat!
- It's not very effective...
- (Dedenne lost 61% of its health!)
- The opposing Falinks's Defense fell!
- The opposing Falinks's Sp. Def fell!
- Dedenne fainted!
- The opposing Falinks lost some of its HP!
- The opposing Falinks fainted!
- Go! Kommo-o!
- Foul Play sent out Whimsicott!
Turn 20
Clef* (no reasoning) uses Close Combat
Foul Play uses Moonblast
Clef* (no reasoning) switches to Iron Jugulis
What happened
- The opposing Whimsicott used Moonblast!
- It's super effective!
- (Kommo-o lost 66% of its health!)
- Kommo-o fainted!
- Go! Iron Jugulis!
Turn 21
Clef* (no reasoning) uses Hurricane
Foul Play uses Moonblast
Foul Play switches to Cobalion
What happened
- The opposing Whimsicott used Moonblast!
- It's super effective!
- (Iron Jugulis lost 73% of its health!)
- Iron Jugulis used Hurricane!
- It's super effective!
- (The opposing Whimsicott lost 17% of its health!)
- The opposing Whimsicott fainted!
- Foul Play sent out Cobalion!
Turn 22
Clef* (no reasoning) uses Hurricane
Foul Play terastallizes into Fighting, then uses Close Combat
What happened
- The opposing Cobalion has Terastallized into the Fighting-type!
- The opposing Cobalion used Close Combat!
- (Iron Jugulis lost 27% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- Iron Jugulis fainted!
- The effects of Iron Jugulis's Quark Drive wore off!
- Foul Play won the battle!