Clef*CloudflareNonevsFoul PlayOther

Foul Play won in 22 turns. Gen 9 Random Battles.

* Clef can read only about 2,000 tokens of input, so it gets a shorter prompt: the current state of the battle at each turn, without the battle log.

Every turn as text

Start

What happened

  1. Battle started between Clef* (no reasoning) and Foul Play!
  2. Go! Crawdaunt!
  3. Foul Play sent out Latios!

Turn 1

  • Clef* (no reasoning) uses Dragon Dance

  • Foul Play uses Draco Meteor

What happened

  1. The opposing Latios used Draco Meteor!
  2. Crawdaunt avoided the attack!
  3. Crawdaunt used Dragon Dance!
  4. Crawdaunt's Attack rose!
  5. Crawdaunt's Speed rose!

Turn 2

  • Clef* (no reasoning) terastallizes into Water, then uses Crabhammer

  • Foul Play uses Draco Meteor

What happened

  1. Crawdaunt has Terastallized into the Water-type!
  2. The opposing Latios used Draco Meteor!
  3. Crawdaunt avoided the attack!
  4. Crawdaunt used Crabhammer!
  5. It's not very effective...
  6. (The opposing Latios lost 85% of its health!)
  7. Crawdaunt lost some of its HP!

Turn 3

  • Clef* (no reasoning) uses Aqua Jet

  • Foul Play uses Draco Meteor

  • Foul Play switches to Whimsicott

What happened

  1. Crawdaunt used Aqua Jet!
  2. It's not very effective...
  3. (The opposing Latios lost 15% of its health!)
  4. The opposing Latios fainted!
  5. Crawdaunt lost some of its HP!
  6. Foul Play sent out Whimsicott!

Turn 4

  • Clef* (no reasoning) uses Crabhammer

  • Foul Play uses Encore

What happened

  1. The opposing Whimsicott used Encore!
  2. Crawdaunt must do an encore!
  3. Crawdaunt used Aqua Jet!
  4. It's not very effective...
  5. (The opposing Whimsicott lost 32% of its health!)
  6. Crawdaunt lost some of its HP!

Turn 5

  • Clef* (no reasoning) switches to Magnezone

  • Foul Play uses U-turn

  • Foul Play switches to Falinks

What happened

  1. Crawdaunt, come back!
  2. Go! Magnezone!
  3. The opposing Whimsicott used U-turn!
  4. It's not very effective...
  5. (Magnezone lost 5% of its health!)
  6. The opposing Whimsicott went back to Foul Play!
  7. Foul Play sent out Falinks!
  8. Magnezone restored a little HP using its Leftovers!

Turn 6

  • Clef* (no reasoning) switches to Copperajah

  • Foul Play uses Close Combat

  • Clef* (no reasoning) switches to Magnezone

What happened

  1. Magnezone, come back!
  2. Go! Copperajah!
  3. The opposing Falinks used Close Combat!
  4. It's super effective!
  5. (Copperajah lost 100% of its health!)
  6. The opposing Falinks's Defense fell!
  7. The opposing Falinks's Sp. Def fell!
  8. Copperajah fainted!
  9. The opposing Falinks lost some of its HP!
  10. Go! Magnezone!

Turn 7

  • Clef* (no reasoning) switches to Crawdaunt

  • Foul Play uses Close Combat

  • Clef* (no reasoning) switches to Kommo-o

What happened

  1. Magnezone, come back!
  2. Go! Crawdaunt!
  3. The opposing Falinks used Close Combat!
  4. A critical hit!
  5. (Crawdaunt lost 71% of its health!)
  6. The opposing Falinks's Defense fell!
  7. The opposing Falinks's Sp. Def fell!
  8. Crawdaunt fainted!
  9. The opposing Falinks lost some of its HP!
  10. Go! Kommo-o!

Turn 8

  • Clef* (no reasoning) uses Close Combat

  • Foul Play switches to Whimsicott

What happened

  1. Foul Play withdrew Falinks!
  2. Foul Play sent out Whimsicott!
  3. Kommo-o used Close Combat!
  4. It's not very effective...
  5. (The opposing Whimsicott lost 25% of its health!)
  6. Kommo-o's Defense fell!
  7. Kommo-o's Sp. Def fell!

Turn 9

  • Clef* (no reasoning) switches to Dedenne

  • Foul Play uses Moonblast

What happened

  1. Kommo-o, come back!
  2. Go! Dedenne!
  3. The opposing Whimsicott used Moonblast!
  4. (Dedenne lost 37% of its health!)
  5. Dedenne's Sp. Atk fell!

Turn 10

  • Clef* (no reasoning) switches to Magnezone

  • Foul Play uses Moonblast

What happened

  1. Dedenne, come back!
  2. Go! Magnezone!
  3. The opposing Whimsicott used Moonblast!
  4. It's not very effective...
  5. (Magnezone lost 15% of its health!)
  6. Magnezone restored a little HP using its Leftovers!

Turn 11

  • Clef* (no reasoning) switches to Dedenne

  • Foul Play switches to Wyrdeer

What happened

  1. Foul Play withdrew Whimsicott!
  2. Foul Play sent out Wyrdeer!
  3. The opposing Wyrdeer's Intimidate
  4. Magnezone's Attack fell!
  5. Magnezone, come back!
  6. Go! Dedenne!

Turn 12

  • Clef* (no reasoning) switches to Kommo-o

  • Foul Play uses Earthquake

What happened

  1. Dedenne, come back!
  2. Go! Kommo-o!
  3. The opposing Wyrdeer used Earthquake!
  4. (Kommo-o lost 25% of its health!)

Turn 13

  • Clef* (no reasoning) uses Close Combat

  • Foul Play switches to Whimsicott

What happened

  1. Foul Play withdrew Wyrdeer!
  2. Foul Play sent out Whimsicott!
  3. Kommo-o used Close Combat!
  4. It's not very effective...
  5. (The opposing Whimsicott lost 26% of its health!)
  6. Kommo-o's Defense fell!
  7. Kommo-o's Sp. Def fell!

Turn 14

  • Clef* (no reasoning) uses Close Combat

  • Foul Play uses U-turn

  • Foul Play switches to Wyrdeer

What happened

  1. The opposing Whimsicott used U-turn!
  2. It's not very effective...
  3. (Kommo-o lost 9% of its health!)
  4. The opposing Whimsicott went back to Foul Play!
  5. Foul Play sent out Wyrdeer!
  6. The opposing Wyrdeer's Intimidate
  7. Kommo-o's Attack fell!
  8. Kommo-o used Close Combat!
  9. (The opposing Wyrdeer lost 27% of its health!)
  10. Kommo-o's Defense fell!
  11. Kommo-o's Sp. Def fell!
  12. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 15

  • Clef* (no reasoning) switches to Iron Jugulis

  • Foul Play switches to Falinks

What happened

  1. Kommo-o, come back!
  2. Go! Iron Jugulis!
  3. Foul Play withdrew Wyrdeer!
  4. Foul Play sent out Falinks!

Turn 16

  • Clef* (no reasoning) uses Dark Pulse

  • Foul Play uses No Retreat

What happened

  1. Iron Jugulis used Dark Pulse!
  2. It's not very effective...
  3. A critical hit!
  4. (The opposing Falinks lost 51% of its health!)
  5. The opposing Falinks used No Retreat!
  6. The opposing Falinks's Attack rose!
  7. The opposing Falinks's Defense rose!
  8. The opposing Falinks's Sp. Atk rose!
  9. The opposing Falinks's Sp. Def rose!
  10. The opposing Falinks's Speed rose!
  11. The opposing Falinks can no longer escape because it used No Retreat!

Turn 17

  • Clef* (no reasoning) switches to Magnezone

  • Foul Play uses Close Combat

  • Clef* (no reasoning) switches to Dedenne

What happened

  1. The effects of Iron Jugulis's Quark Drive wore off!
  2. Iron Jugulis, come back!
  3. Go! Magnezone!
  4. The opposing Falinks used Close Combat!
  5. It's super effective!
  6. (Magnezone lost 91% of its health!)
  7. The opposing Falinks's Defense fell!
  8. The opposing Falinks's Sp. Def fell!
  9. Magnezone fainted!
  10. The opposing Falinks lost some of its HP!
  11. Go! Dedenne!

Turn 18

  • Clef* (no reasoning) uses Super Fang

  • Foul Play uses Close Combat

What happened

  1. The opposing Falinks used Close Combat!
  2. It's not very effective...
  3. (Dedenne lost 60% of its health!)
  4. The opposing Falinks's Defense fell!
  5. The opposing Falinks's Sp. Def fell!
  6. (Dedenne ate its Sitrus Berry!)
  7. Dedenne restored HP using its Sitrus Berry!
  8. Dedenne's Cheek Pouch
  9. Dedenne had its HP restored.
  10. The opposing Falinks lost some of its HP!
  11. Dedenne used Super Fang!
  12. (The opposing Falinks lost 5% of its health!)

Turn 19

  • Clef* (no reasoning) uses Dazzling Gleam

  • Foul Play uses Close Combat

  • Clef* (no reasoning) switches to Kommo-o

  • Foul Play switches to Whimsicott

What happened

  1. The opposing Falinks used Close Combat!
  2. It's not very effective...
  3. (Dedenne lost 61% of its health!)
  4. The opposing Falinks's Defense fell!
  5. The opposing Falinks's Sp. Def fell!
  6. Dedenne fainted!
  7. The opposing Falinks lost some of its HP!
  8. The opposing Falinks fainted!
  9. Go! Kommo-o!
  10. Foul Play sent out Whimsicott!

Turn 20

  • Clef* (no reasoning) uses Close Combat

  • Foul Play uses Moonblast

  • Clef* (no reasoning) switches to Iron Jugulis

What happened

  1. The opposing Whimsicott used Moonblast!
  2. It's super effective!
  3. (Kommo-o lost 66% of its health!)
  4. Kommo-o fainted!
  5. Go! Iron Jugulis!

Turn 21

  • Clef* (no reasoning) uses Hurricane

  • Foul Play uses Moonblast

  • Foul Play switches to Cobalion

What happened

  1. The opposing Whimsicott used Moonblast!
  2. It's super effective!
  3. (Iron Jugulis lost 73% of its health!)
  4. Iron Jugulis used Hurricane!
  5. It's super effective!
  6. (The opposing Whimsicott lost 17% of its health!)
  7. The opposing Whimsicott fainted!
  8. Foul Play sent out Cobalion!

Turn 22

  • Clef* (no reasoning) uses Hurricane

  • Foul Play terastallizes into Fighting, then uses Close Combat

What happened

  1. The opposing Cobalion has Terastallized into the Fighting-type!
  2. The opposing Cobalion used Close Combat!
  3. (Iron Jugulis lost 27% of its health!)
  4. The opposing Cobalion's Defense fell!
  5. The opposing Cobalion's Sp. Def fell!
  6. Iron Jugulis fainted!
  7. The effects of Iron Jugulis's Quark Drive wore off!
  8. Foul Play won the battle!