Foul PlayOthervsClef*CloudflareNone
Foul Play won in 21 turns. Gen 9 Random Battles.
* Clef can read only about 2,000 tokens of input, so it gets a shorter prompt: the current state of the battle at each turn, without the battle log.
Every turn as text
Start
What happened
- Battle started between Foul Play and Clef* (no reasoning)!
- Go! Crawdaunt!
- Clef* (no reasoning) sent out Latios!
Turn 1
Foul Play switches to Dedenne
Clef* (no reasoning) terastallizes into Dragon, then uses Draco Meteor
What happened
- Crawdaunt, come back!
- Go! Dedenne!
- The opposing Latios has Terastallized into the Dragon-type!
- The opposing Latios used Draco Meteor!
- It doesn't affect Dedenne...
Turn 2
Foul Play uses Super Fang
Clef* (no reasoning) uses Draco Meteor
What happened
- Dedenne used Super Fang!
- The opposing Latios avoided the attack!
- The opposing Latios used Draco Meteor!
- It doesn't affect Dedenne...
Turn 3
Foul Play uses Dazzling Gleam
Clef* (no reasoning) uses Draco Meteor
What happened
- Dedenne used Dazzling Gleam!
- It's super effective!
- (The opposing Latios lost 60% of its health!)
- The opposing Latios used Draco Meteor!
- It doesn't affect Dedenne...
Turn 4
Foul Play uses Super Fang
Clef* (no reasoning) uses Draco Meteor
What happened
- Dedenne used Super Fang!
- (The opposing Latios lost 19% of its health!)
- The opposing Latios used Draco Meteor!
- It doesn't affect Dedenne...
Turn 5
Foul Play uses Dazzling Gleam
Clef* (no reasoning) uses Draco Meteor
Clef* (no reasoning) switches to Whimsicott
What happened
- Dedenne used Dazzling Gleam!
- It's super effective!
- (The opposing Latios lost 21% of its health!)
- The opposing Latios fainted!
- Clef* (no reasoning) sent out Whimsicott!
Turn 6
Foul Play uses Super Fang
Clef* (no reasoning) uses Moonblast
What happened
- The opposing Whimsicott used Moonblast!
- (Dedenne lost 37% of its health!)
- Dedenne's Sp. Atk fell!
- Dedenne used Super Fang!
- (The opposing Whimsicott lost 50% of its health!)
Turn 7
Foul Play uses Super Fang
Clef* (no reasoning) uses Moonblast
What happened
- The opposing Whimsicott used Moonblast!
- (Dedenne lost 36% of its health!)
- Dedenne's Sp. Atk fell!
- (Dedenne ate its Sitrus Berry!)
- Dedenne restored HP using its Sitrus Berry!
- Dedenne's Cheek Pouch
- Dedenne had its HP restored.
- Dedenne used Super Fang!
- The opposing Whimsicott avoided the attack!
Turn 8
Foul Play switches to Copperajah
Clef* (no reasoning) uses Moonblast
What happened
- Dedenne, come back!
- Go! Copperajah!
- The opposing Whimsicott used Moonblast!
- It's not very effective...
- (Copperajah lost 15% of its health!)
Turn 9
Foul Play uses Rock Slide
Clef* (no reasoning) switches to Wyrdeer
What happened
- Clef* (no reasoning) withdrew Whimsicott!
- Clef* (no reasoning) sent out Wyrdeer!
- The opposing Wyrdeer's Intimidate
- Copperajah's Attack fell!
- Copperajah used Rock Slide!
- (The opposing Wyrdeer lost 26% of its health!)
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 10
Foul Play switches to Iron Jugulis
Clef* (no reasoning) uses Earthquake
What happened
- Copperajah, come back!
- Go! Iron Jugulis!
- The opposing Wyrdeer used Earthquake!
- It doesn't affect Iron Jugulis...
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 11
Foul Play uses Dark Pulse
Clef* (no reasoning) uses Thunder Wave
Clef* (no reasoning) switches to Cobalion
What happened
- Iron Jugulis used Dark Pulse!
- It's super effective!
- (The opposing Wyrdeer lost 86% of its health!)
- The opposing Wyrdeer fainted!
- Clef* (no reasoning) sent out Cobalion!
Turn 12
Foul Play switches to Dedenne
Clef* (no reasoning) uses Close Combat
What happened
- The effects of Iron Jugulis's Quark Drive wore off!
- Iron Jugulis, come back!
- Go! Dedenne!
- The opposing Cobalion used Close Combat!
- It's not very effective...
- (Dedenne lost 27% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
Turn 13
Foul Play uses Nuzzle
Clef* (no reasoning) uses Close Combat
What happened
- Dedenne used Nuzzle!
- (The opposing Cobalion lost 7% of its health!)
- The opposing Cobalion is paralyzed! It may be unable to move!
- The opposing Cobalion used Close Combat!
- It's not very effective...
- (Dedenne lost 27% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- The opposing Cobalion restored a little HP using its Leftovers!
Turn 14
Foul Play uses Super Fang
Clef* (no reasoning) switches to Falinks
What happened
- Clef* (no reasoning) withdrew Cobalion!
- Clef* (no reasoning) sent out Falinks!
- Dedenne used Super Fang!
- (The opposing Falinks lost 50% of its health!)
Turn 15
Foul Play uses Dazzling Gleam
Clef* (no reasoning) uses Close Combat
Clef* (no reasoning) switches to Cobalion
What happened
- Dedenne used Dazzling Gleam!
- It's super effective!
- (The opposing Falinks lost 50% of its health!)
- The opposing Falinks fainted!
- Clef* (no reasoning) sent out Cobalion!
Turn 16
Foul Play uses Super Fang
Clef* (no reasoning) uses Close Combat
Foul Play switches to Magnezone
What happened
- Dedenne used Super Fang!
- (The opposing Cobalion lost 49% of its health!)
- The opposing Cobalion used Close Combat!
- It's not very effective...
- A critical hit!
- (Dedenne lost 32% of its health!)
- The opposing Cobalion's Defense fell!
- The opposing Cobalion's Sp. Def fell!
- Dedenne fainted!
- The opposing Cobalion restored a little HP using its Leftovers!
- Go! Magnezone!
Turn 17
Foul Play uses Thunderbolt
Clef* (no reasoning) switches to Skuntank
What happened
- Clef* (no reasoning) withdrew Cobalion!
- Clef* (no reasoning) sent out Skuntank!
- Magnezone used Thunderbolt!
- A critical hit!
- (The opposing Skuntank lost 98% of its health!)
- The opposing Skuntank is paralyzed! It may be unable to move!
Turn 18
Foul Play uses Thunderbolt
Clef* (no reasoning) switches to Whimsicott
What happened
- Clef* (no reasoning) withdrew Skuntank!
- Clef* (no reasoning) sent out Whimsicott!
- Magnezone used Thunderbolt!
- It's not very effective...
- (The opposing Whimsicott lost 38% of its health!)
Turn 19
Foul Play uses Thunderbolt
Clef* (no reasoning) uses U-turn
Clef* (no reasoning) switches to Cobalion
Clef* (no reasoning) switches to Whimsicott
What happened
- The opposing Whimsicott used U-turn!
- It's not very effective...
- (Magnezone lost 6% of its health!)
- The opposing Whimsicott went back to Clef* (no reasoning)!
- Clef* (no reasoning) sent out Cobalion!
- Magnezone used Thunderbolt!
- (The opposing Cobalion lost 56% of its health!)
- The opposing Cobalion fainted!
- Magnezone restored a little HP using its Leftovers!
- Clef* (no reasoning) sent out Whimsicott!
Turn 20
Foul Play uses Flash Cannon
Clef* (no reasoning) uses Moonblast
Clef* (no reasoning) switches to Skuntank
What happened
- The opposing Whimsicott used Moonblast!
- It's not very effective...
- (Magnezone lost 15% of its health!)
- Magnezone used Flash Cannon!
- It's super effective!
- (The opposing Whimsicott lost 12% of its health!)
- The opposing Whimsicott fainted!
- Magnezone restored a little HP using its Leftovers!
- Clef* (no reasoning) sent out Skuntank!
Turn 21
Foul Play terastallizes into Fighting, then uses Body Press
Clef* (no reasoning) uses Gunk Shot
What happened
- Magnezone has Terastallized into the Fighting-type!
- Magnezone used Body Press!
- (The opposing Skuntank lost 2% of its health!)
- The opposing Skuntank's Aftermath
- Magnezone was hurt!
- The opposing Skuntank fainted!
- Foul Play won the battle!