Foul PlayOthervsClef*CloudflareNone
Foul Play won in 12 turns. Gen 9 Random Battles.
* Clef can read only about 2,000 tokens of input, so it gets a shorter prompt: the current state of the battle at each turn, without the battle log.
Every turn as text
Start
What happened
- Battle started between Foul Play and Clef* (no reasoning)!
- Go! Crabominable!
- Clef* (no reasoning) sent out Meowstic (Meowstic-F)!
Turn 1
Foul Play uses Knock Off
Clef* (no reasoning) terastallizes into Electric, then uses Thunderbolt
What happened
- The opposing Meowstic has Terastallized into the Electric-type!
- The opposing Meowstic used Thunderbolt!
- (Crabominable lost 28% of its health!)
- The opposing Meowstic lost some of its HP!
- Crabominable used Knock Off!
- (The opposing Meowstic lost 41% of its health!)
- Crabominable knocked off the opposing Meowstic's Life Orb!
Turn 2
Foul Play uses Drain Punch
Clef* (no reasoning) uses Thunderbolt
Clef* (no reasoning) switches to Spectrier
What happened
- The opposing Meowstic used Thunderbolt!
- (Crabominable lost 21% of its health!)
- Crabominable used Drain Punch!
- (The opposing Meowstic lost 50% of its health!)
- The opposing Meowstic had its energy drained!
- The opposing Meowstic fainted!
- Clef* (no reasoning) sent out Spectrier!
Turn 3
Foul Play uses Knock Off
Clef* (no reasoning) uses Nasty Plot
Clef* (no reasoning) switches to Lumineon
What happened
- The opposing Spectrier used Nasty Plot!
- The opposing Spectrier's Sp. Atk rose sharply!
- Crabominable used Knock Off!
- It's super effective!
- (The opposing Spectrier lost 100% of its health!)
- Crabominable knocked off the opposing Spectrier's Life Orb!
- The opposing Spectrier fainted!
- Clef* (no reasoning) sent out Lumineon!
Turn 4
Foul Play uses Drain Punch
Clef* (no reasoning) uses Ice Beam
What happened
- The opposing Lumineon used Ice Beam!
- It's not very effective...
- (Crabominable lost 10% of its health!)
- The opposing Lumineon lost some of its HP!
- Crabominable used Drain Punch!
- (The opposing Lumineon lost 52% of its health!)
- The opposing Lumineon had its energy drained!
Turn 5
Foul Play uses Drain Punch
Clef* (no reasoning) uses Ice Beam
Clef* (no reasoning) switches to Altaria
What happened
- The opposing Lumineon used Ice Beam!
- It's not very effective...
- (Crabominable lost 10% of its health!)
- The opposing Lumineon lost some of its HP!
- Crabominable used Drain Punch!
- (The opposing Lumineon lost 29% of its health!)
- The opposing Lumineon had its energy drained!
- The opposing Lumineon fainted!
- Clef* (no reasoning) sent out Altaria!
Turn 6
Foul Play terastallizes into Ground, then uses Ice Hammer
Clef* (no reasoning) uses Brave Bird
Clef* (no reasoning) switches to Dialga-Origin
What happened
- Crabominable has Terastallized into the Ground-type!
- The opposing Altaria used Brave Bird!
- (Crabominable lost 39% of its health!)
- The opposing Altaria was damaged by the recoil!
- Crabominable used Ice Hammer!
- It's super effective!
- (The opposing Altaria lost 86% of its health!)
- Crabominable's Speed fell!
- The opposing Altaria fainted!
- Clef* (no reasoning) sent out Dialga (Dialga-Origin)!
- The opposing Dialga's Pressure
- The opposing Dialga is exerting its pressure!
Turn 7
Foul Play uses Drain Punch
Clef* (no reasoning) switches to Drifblim
What happened
- Clef* (no reasoning) withdrew Dialga!
- Clef* (no reasoning) sent out Drifblim!
- Crabominable used Drain Punch!
- It doesn't affect the opposing Drifblim...
Turn 8
Foul Play uses Ice Hammer
Clef* (no reasoning) switches to Dialga-Origin
What happened
- Clef* (no reasoning) withdrew Drifblim!
- Clef* (no reasoning) sent out Dialga (Dialga-Origin)!
- The opposing Dialga's Pressure
- The opposing Dialga is exerting its pressure!
- Crabominable used Ice Hammer!
- (The opposing Dialga lost 66% of its health!)
- Crabominable's Speed fell!
Turn 9
Foul Play uses Drain Punch
Clef* (no reasoning) switches to Drifblim
What happened
- Clef* (no reasoning) withdrew Dialga!
- Clef* (no reasoning) sent out Drifblim!
- Crabominable used Drain Punch!
- It doesn't affect the opposing Drifblim...
Turn 10
Foul Play uses Ice Hammer
Clef* (no reasoning) uses Shadow Ball
Clef* (no reasoning) switches to Dialga-Origin
What happened
- The opposing Drifblim used Shadow Ball!
- (Crabominable lost 21% of its health!)
- Crabominable used Ice Hammer!
- It's super effective!
- (The opposing Drifblim lost 100% of its health!)
- Crabominable's Speed fell!
- The opposing Drifblim's Aftermath
- Crabominable was hurt!
- The opposing Drifblim fainted!
- Clef* (no reasoning) sent out Dialga (Dialga-Origin)!
- The opposing Dialga's Pressure
- The opposing Dialga is exerting its pressure!
Turn 11
Foul Play switches to Stantler
Clef* (no reasoning) uses Draco Meteor
What happened
- Crabominable, come back!
- Go! Stantler!
- Stantler's Intimidate
- The opposing Dialga's Attack fell!
- The opposing Dialga used Draco Meteor!
- (Stantler lost 53% of its health!)
- The opposing Dialga's Sp. Atk fell harshly!
Turn 12
Foul Play uses Earth Power
Clef* (no reasoning) uses Heavy Slam
What happened
- Stantler used Earth Power!
- It's super effective!
- (The opposing Dialga lost 34% of its health!)
- The opposing Dialga fainted!
- Foul Play won the battle!