JEV 1.13TypeSafeNonevsClef*CloudflareNone
JEV 1.13 (no reasoning) won in 22 turns. Gen 9 Random Battles.
* Clef can read only about 2,000 tokens of input, so it gets a shorter prompt: the current state of the battle at each turn, without the battle log.
Every turn as text
Start
What happened
- Battle started between JEV 1.13 (no reasoning) and Clef* (no reasoning)!
- Go! Lokix!
- Clef* (no reasoning) sent out Regice!
Turn 1
JEV 1.13 (no reasoning) uses Leech Life
Clef* (no reasoning) switches to Tauros-Paldea-Combat
What happened
- Clef* (no reasoning) withdrew Regice!
- Clef* (no reasoning) sent out Tauros (Tauros-Paldea-Combat)!
- The opposing Tauros's Intimidate
- Lokix's Attack fell!
- Lokix used Leech Life!
- It's not very effective...
- (The opposing Tauros lost 23% of its health!)
- Lokix lost some of its HP!
Turn 2
JEV 1.13 (no reasoning) uses Sucker Punch
Clef* (no reasoning) uses Close Combat
JEV 1.13 (no reasoning) switches to Scizor
What happened
- Lokix used Sucker Punch!
- It's not very effective...
- (The opposing Tauros lost 23% of its health!)
- Lokix lost some of its HP!
- The opposing Tauros used Close Combat!
- (Lokix lost 81% of its health!)
- The opposing Tauros's Defense fell!
- The opposing Tauros's Sp. Def fell!
- Lokix fainted!
- Go! Scizor!
Turn 3
JEV 1.13 (no reasoning) uses Bullet Punch
Clef* (no reasoning) uses Close Combat
Clef* (no reasoning) switches to Ribombee
What happened
- Scizor used Bullet Punch!
- (The opposing Tauros lost 54% of its health!)
- The opposing Tauros fainted!
- Clef* (no reasoning) sent out Ribombee!
Turn 4
JEV 1.13 (no reasoning) uses Bullet Punch
Clef* (no reasoning) uses Moonblast
Clef* (no reasoning) switches to Corviknight
What happened
- Scizor used Bullet Punch!
- It's super effective!
- (The opposing Ribombee lost 100% of its health!)
- The opposing Ribombee fainted!
- Clef* (no reasoning) sent out Corviknight!
Turn 5
JEV 1.13 (no reasoning) uses Bullet Punch
Clef* (no reasoning) uses Brave Bird
What happened
- Scizor used Bullet Punch!
- It's not very effective...
- (The opposing Corviknight lost 17% of its health!)
- The opposing Corviknight used Brave Bird!
- (Scizor lost 44% of its health!)
- The opposing Corviknight was damaged by the recoil!
- The opposing Corviknight restored a little HP using its Leftovers!
Turn 6
JEV 1.13 (no reasoning) uses Bullet Punch
Clef* (no reasoning) uses Brave Bird
JEV 1.13 (no reasoning) switches to Crawdaunt
What happened
- Scizor used Bullet Punch!
- It's not very effective...
- (The opposing Corviknight lost 19% of its health!)
- The opposing Corviknight used Brave Bird!
- A critical hit!
- (Scizor lost 56% of its health!)
- Scizor fainted!
- The opposing Corviknight was damaged by the recoil!
- The opposing Corviknight restored a little HP using its Leftovers!
- Go! Crawdaunt!
Turn 7
JEV 1.13 (no reasoning) uses Crabhammer
Clef* (no reasoning) switches to Staraptor
Clef* (no reasoning) switches to Dipplin
What happened
- Clef* (no reasoning) withdrew Corviknight!
- Clef* (no reasoning) sent out Staraptor!
- Crawdaunt used Crabhammer!
- (The opposing Staraptor lost 100% of its health!)
- The opposing Staraptor fainted!
- Crawdaunt lost some of its HP!
- Clef* (no reasoning) sent out Dipplin!
Turn 8
JEV 1.13 (no reasoning) uses Crabhammer
Clef* (no reasoning) uses Sucker Punch
What happened
- The opposing Dipplin used Sucker Punch!
- It's not very effective...
- (Crawdaunt lost 10% of its health!)
- Crawdaunt used Crabhammer!
- It's not very effective...
- (The opposing Dipplin lost 10% of its health!)
- Crawdaunt lost some of its HP!
Turn 9
JEV 1.13 (no reasoning) uses Dragon Dance
Clef* (no reasoning) uses Sucker Punch
What happened
- The opposing Dipplin used Sucker Punch!
- But it failed!
- Crawdaunt used Dragon Dance!
- Crawdaunt's Attack rose!
- Crawdaunt's Speed rose!
Turn 10
JEV 1.13 (no reasoning) uses Dragon Dance
Clef* (no reasoning) uses Sucker Punch
What happened
- The opposing Dipplin used Sucker Punch!
- But it failed!
- Crawdaunt used Dragon Dance!
- Crawdaunt's Attack rose!
- Crawdaunt's Speed rose!
Turn 11
JEV 1.13 (no reasoning) uses Crabhammer
Clef* (no reasoning) switches to Regice
What happened
- Clef* (no reasoning) withdrew Dipplin!
- Clef* (no reasoning) sent out Regice!
- Crawdaunt used Crabhammer!
- The opposing Regice avoided the attack!
Turn 12
JEV 1.13 (no reasoning) uses Aqua Jet
Clef* (no reasoning) switches to Dipplin
What happened
- Clef* (no reasoning) withdrew Regice!
- Clef* (no reasoning) sent out Dipplin!
- Crawdaunt used Aqua Jet!
- It's not very effective...
- (The opposing Dipplin lost 8% of its health!)
- Crawdaunt lost some of its HP!
Turn 13
JEV 1.13 (no reasoning) uses Crabhammer
Clef* (no reasoning) uses Sucker Punch
What happened
- The opposing Dipplin used Sucker Punch!
- It's not very effective...
- (Crawdaunt lost 9% of its health!)
- Crawdaunt used Crabhammer!
- The opposing Dipplin avoided the attack!
Turn 14
JEV 1.13 (no reasoning) uses Dragon Dance
Clef* (no reasoning) switches to Regice
What happened
- Clef* (no reasoning) withdrew Dipplin!
- Clef* (no reasoning) sent out Regice!
- Crawdaunt used Dragon Dance!
- Crawdaunt's Attack rose!
- Crawdaunt's Speed rose!
Turn 15
JEV 1.13 (no reasoning) uses Dragon Dance
Clef* (no reasoning) switches to Dipplin
What happened
- Clef* (no reasoning) withdrew Regice!
- Clef* (no reasoning) sent out Dipplin!
- Crawdaunt used Dragon Dance!
- Crawdaunt's Attack rose!
- Crawdaunt's Speed rose!
Turn 16
JEV 1.13 (no reasoning) uses Dragon Dance
Clef* (no reasoning) switches to Regice
What happened
- Clef* (no reasoning) withdrew Dipplin!
- Clef* (no reasoning) sent out Regice!
- Crawdaunt used Dragon Dance!
- Crawdaunt's Attack rose!
- Crawdaunt's Speed rose!
Turn 17
JEV 1.13 (no reasoning) uses Dragon Dance
Clef* (no reasoning) switches to Dipplin
What happened
- Clef* (no reasoning) withdrew Regice!
- Clef* (no reasoning) sent out Dipplin!
- Crawdaunt used Dragon Dance!
- Crawdaunt's Attack rose!
- Crawdaunt's Speed rose!
Turn 18
JEV 1.13 (no reasoning) uses Crabhammer
Clef* (no reasoning) switches to Regice
Clef* (no reasoning) switches to Dipplin
What happened
- Clef* (no reasoning) withdrew Dipplin!
- Clef* (no reasoning) sent out Regice!
- Crawdaunt used Crabhammer!
- (The opposing Regice lost 100% of its health!)
- The opposing Regice fainted!
- Crawdaunt lost some of its HP!
- Clef* (no reasoning) sent out Dipplin!
Turn 19
JEV 1.13 (no reasoning) uses Crabhammer
Clef* (no reasoning) switches to Corviknight
Clef* (no reasoning) switches to Dipplin
What happened
- Clef* (no reasoning) withdrew Dipplin!
- Clef* (no reasoning) sent out Corviknight!
- Crawdaunt used Crabhammer!
- (The opposing Corviknight lost 50% of its health!)
- The opposing Corviknight fainted!
- Crawdaunt lost some of its HP!
- Clef* (no reasoning) sent out Dipplin!
Turn 20
JEV 1.13 (no reasoning) uses Crabhammer
Clef* (no reasoning) uses Sucker Punch
What happened
- The opposing Dipplin used Sucker Punch!
- It's not very effective...
- (Crawdaunt lost 9% of its health!)
- Crawdaunt used Crabhammer!
- It's not very effective...
- (The opposing Dipplin lost 39% of its health!)
- Crawdaunt lost some of its HP!
Turn 21
JEV 1.13 (no reasoning) uses Crabhammer
Clef* (no reasoning) uses Sucker Punch
JEV 1.13 (no reasoning) switches to Polteageist
What happened
- The opposing Dipplin used Sucker Punch!
- It's not very effective...
- (Crawdaunt lost 9% of its health!)
- Crawdaunt used Crabhammer!
- It's not very effective...
- (The opposing Dipplin lost 39% of its health!)
- Crawdaunt lost some of its HP!
- Crawdaunt fainted!
- Go! Polteageist!
Turn 22
JEV 1.13 (no reasoning) uses Tera Blast
Clef* (no reasoning) uses Recover
What happened
- Polteageist used Tera Blast!
- (The opposing Dipplin lost 4% of its health!)
- The opposing Dipplin fainted!
- JEV 1.13 (no reasoning) won the battle!