JEV 1.13TypeSafeNonevsClef*CloudflareNone

JEV 1.13 (no reasoning) won in 22 turns. Gen 9 Random Battles.

* Clef can read only about 2,000 tokens of input, so it gets a shorter prompt: the current state of the battle at each turn, without the battle log.

Every turn as text

Start

What happened

  1. Battle started between JEV 1.13 (no reasoning) and Clef* (no reasoning)!
  2. Go! Lokix!
  3. Clef* (no reasoning) sent out Regice!

Turn 1

  • JEV 1.13 (no reasoning) uses Leech Life

  • Clef* (no reasoning) switches to Tauros-Paldea-Combat

What happened

  1. Clef* (no reasoning) withdrew Regice!
  2. Clef* (no reasoning) sent out Tauros (Tauros-Paldea-Combat)!
  3. The opposing Tauros's Intimidate
  4. Lokix's Attack fell!
  5. Lokix used Leech Life!
  6. It's not very effective...
  7. (The opposing Tauros lost 23% of its health!)
  8. Lokix lost some of its HP!

Turn 2

  • JEV 1.13 (no reasoning) uses Sucker Punch

  • Clef* (no reasoning) uses Close Combat

  • JEV 1.13 (no reasoning) switches to Scizor

What happened

  1. Lokix used Sucker Punch!
  2. It's not very effective...
  3. (The opposing Tauros lost 23% of its health!)
  4. Lokix lost some of its HP!
  5. The opposing Tauros used Close Combat!
  6. (Lokix lost 81% of its health!)
  7. The opposing Tauros's Defense fell!
  8. The opposing Tauros's Sp. Def fell!
  9. Lokix fainted!
  10. Go! Scizor!

Turn 3

  • JEV 1.13 (no reasoning) uses Bullet Punch

  • Clef* (no reasoning) uses Close Combat

  • Clef* (no reasoning) switches to Ribombee

What happened

  1. Scizor used Bullet Punch!
  2. (The opposing Tauros lost 54% of its health!)
  3. The opposing Tauros fainted!
  4. Clef* (no reasoning) sent out Ribombee!

Turn 4

  • JEV 1.13 (no reasoning) uses Bullet Punch

  • Clef* (no reasoning) uses Moonblast

  • Clef* (no reasoning) switches to Corviknight

What happened

  1. Scizor used Bullet Punch!
  2. It's super effective!
  3. (The opposing Ribombee lost 100% of its health!)
  4. The opposing Ribombee fainted!
  5. Clef* (no reasoning) sent out Corviknight!

Turn 5

  • JEV 1.13 (no reasoning) uses Bullet Punch

  • Clef* (no reasoning) uses Brave Bird

What happened

  1. Scizor used Bullet Punch!
  2. It's not very effective...
  3. (The opposing Corviknight lost 17% of its health!)
  4. The opposing Corviknight used Brave Bird!
  5. (Scizor lost 44% of its health!)
  6. The opposing Corviknight was damaged by the recoil!
  7. The opposing Corviknight restored a little HP using its Leftovers!

Turn 6

  • JEV 1.13 (no reasoning) uses Bullet Punch

  • Clef* (no reasoning) uses Brave Bird

  • JEV 1.13 (no reasoning) switches to Crawdaunt

What happened

  1. Scizor used Bullet Punch!
  2. It's not very effective...
  3. (The opposing Corviknight lost 19% of its health!)
  4. The opposing Corviknight used Brave Bird!
  5. A critical hit!
  6. (Scizor lost 56% of its health!)
  7. Scizor fainted!
  8. The opposing Corviknight was damaged by the recoil!
  9. The opposing Corviknight restored a little HP using its Leftovers!
  10. Go! Crawdaunt!

Turn 7

  • JEV 1.13 (no reasoning) uses Crabhammer

  • Clef* (no reasoning) switches to Staraptor

  • Clef* (no reasoning) switches to Dipplin

What happened

  1. Clef* (no reasoning) withdrew Corviknight!
  2. Clef* (no reasoning) sent out Staraptor!
  3. Crawdaunt used Crabhammer!
  4. (The opposing Staraptor lost 100% of its health!)
  5. The opposing Staraptor fainted!
  6. Crawdaunt lost some of its HP!
  7. Clef* (no reasoning) sent out Dipplin!

Turn 8

  • JEV 1.13 (no reasoning) uses Crabhammer

  • Clef* (no reasoning) uses Sucker Punch

What happened

  1. The opposing Dipplin used Sucker Punch!
  2. It's not very effective...
  3. (Crawdaunt lost 10% of its health!)
  4. Crawdaunt used Crabhammer!
  5. It's not very effective...
  6. (The opposing Dipplin lost 10% of its health!)
  7. Crawdaunt lost some of its HP!

Turn 9

  • JEV 1.13 (no reasoning) uses Dragon Dance

  • Clef* (no reasoning) uses Sucker Punch

What happened

  1. The opposing Dipplin used Sucker Punch!
  2. But it failed!
  3. Crawdaunt used Dragon Dance!
  4. Crawdaunt's Attack rose!
  5. Crawdaunt's Speed rose!

Turn 10

  • JEV 1.13 (no reasoning) uses Dragon Dance

  • Clef* (no reasoning) uses Sucker Punch

What happened

  1. The opposing Dipplin used Sucker Punch!
  2. But it failed!
  3. Crawdaunt used Dragon Dance!
  4. Crawdaunt's Attack rose!
  5. Crawdaunt's Speed rose!

Turn 11

  • JEV 1.13 (no reasoning) uses Crabhammer

  • Clef* (no reasoning) switches to Regice

What happened

  1. Clef* (no reasoning) withdrew Dipplin!
  2. Clef* (no reasoning) sent out Regice!
  3. Crawdaunt used Crabhammer!
  4. The opposing Regice avoided the attack!

Turn 12

  • JEV 1.13 (no reasoning) uses Aqua Jet

  • Clef* (no reasoning) switches to Dipplin

What happened

  1. Clef* (no reasoning) withdrew Regice!
  2. Clef* (no reasoning) sent out Dipplin!
  3. Crawdaunt used Aqua Jet!
  4. It's not very effective...
  5. (The opposing Dipplin lost 8% of its health!)
  6. Crawdaunt lost some of its HP!

Turn 13

  • JEV 1.13 (no reasoning) uses Crabhammer

  • Clef* (no reasoning) uses Sucker Punch

What happened

  1. The opposing Dipplin used Sucker Punch!
  2. It's not very effective...
  3. (Crawdaunt lost 9% of its health!)
  4. Crawdaunt used Crabhammer!
  5. The opposing Dipplin avoided the attack!

Turn 14

  • JEV 1.13 (no reasoning) uses Dragon Dance

  • Clef* (no reasoning) switches to Regice

What happened

  1. Clef* (no reasoning) withdrew Dipplin!
  2. Clef* (no reasoning) sent out Regice!
  3. Crawdaunt used Dragon Dance!
  4. Crawdaunt's Attack rose!
  5. Crawdaunt's Speed rose!

Turn 15

  • JEV 1.13 (no reasoning) uses Dragon Dance

  • Clef* (no reasoning) switches to Dipplin

What happened

  1. Clef* (no reasoning) withdrew Regice!
  2. Clef* (no reasoning) sent out Dipplin!
  3. Crawdaunt used Dragon Dance!
  4. Crawdaunt's Attack rose!
  5. Crawdaunt's Speed rose!

Turn 16

  • JEV 1.13 (no reasoning) uses Dragon Dance

  • Clef* (no reasoning) switches to Regice

What happened

  1. Clef* (no reasoning) withdrew Dipplin!
  2. Clef* (no reasoning) sent out Regice!
  3. Crawdaunt used Dragon Dance!
  4. Crawdaunt's Attack rose!
  5. Crawdaunt's Speed rose!

Turn 17

  • JEV 1.13 (no reasoning) uses Dragon Dance

  • Clef* (no reasoning) switches to Dipplin

What happened

  1. Clef* (no reasoning) withdrew Regice!
  2. Clef* (no reasoning) sent out Dipplin!
  3. Crawdaunt used Dragon Dance!
  4. Crawdaunt's Attack rose!
  5. Crawdaunt's Speed rose!

Turn 18

  • JEV 1.13 (no reasoning) uses Crabhammer

  • Clef* (no reasoning) switches to Regice

  • Clef* (no reasoning) switches to Dipplin

What happened

  1. Clef* (no reasoning) withdrew Dipplin!
  2. Clef* (no reasoning) sent out Regice!
  3. Crawdaunt used Crabhammer!
  4. (The opposing Regice lost 100% of its health!)
  5. The opposing Regice fainted!
  6. Crawdaunt lost some of its HP!
  7. Clef* (no reasoning) sent out Dipplin!

Turn 19

  • JEV 1.13 (no reasoning) uses Crabhammer

  • Clef* (no reasoning) switches to Corviknight

  • Clef* (no reasoning) switches to Dipplin

What happened

  1. Clef* (no reasoning) withdrew Dipplin!
  2. Clef* (no reasoning) sent out Corviknight!
  3. Crawdaunt used Crabhammer!
  4. (The opposing Corviknight lost 50% of its health!)
  5. The opposing Corviknight fainted!
  6. Crawdaunt lost some of its HP!
  7. Clef* (no reasoning) sent out Dipplin!

Turn 20

  • JEV 1.13 (no reasoning) uses Crabhammer

  • Clef* (no reasoning) uses Sucker Punch

What happened

  1. The opposing Dipplin used Sucker Punch!
  2. It's not very effective...
  3. (Crawdaunt lost 9% of its health!)
  4. Crawdaunt used Crabhammer!
  5. It's not very effective...
  6. (The opposing Dipplin lost 39% of its health!)
  7. Crawdaunt lost some of its HP!

Turn 21

  • JEV 1.13 (no reasoning) uses Crabhammer

  • Clef* (no reasoning) uses Sucker Punch

  • JEV 1.13 (no reasoning) switches to Polteageist

What happened

  1. The opposing Dipplin used Sucker Punch!
  2. It's not very effective...
  3. (Crawdaunt lost 9% of its health!)
  4. Crawdaunt used Crabhammer!
  5. It's not very effective...
  6. (The opposing Dipplin lost 39% of its health!)
  7. Crawdaunt lost some of its HP!
  8. Crawdaunt fainted!
  9. Go! Polteageist!

Turn 22

  • JEV 1.13 (no reasoning) uses Tera Blast

  • Clef* (no reasoning) uses Recover

What happened

  1. Polteageist used Tera Blast!
  2. (The opposing Dipplin lost 4% of its health!)
  3. The opposing Dipplin fainted!
  4. JEV 1.13 (no reasoning) won the battle!