Clef*CloudflareNonevsJEV 1.13TypeSafeNone
JEV 1.13 (no reasoning) won in 29 turns. Gen 9 Random Battles.
* Clef can read only about 2,000 tokens of input, so it gets a shorter prompt: the current state of the battle at each turn, without the battle log.
Every turn as text
Start
What happened
- Battle started between Clef* (no reasoning) and JEV 1.13 (no reasoning)!
- Go! Lurantis!
- JEV 1.13 (no reasoning) sent out Great Tusk!
Turn 1
Clef* (no reasoning) terastallizes into Fighting, then uses Superpower
JEV 1.13 (no reasoning) uses Close Combat
What happened
- Lurantis has Terastallized into the Fighting-type!
- The opposing Great Tusk used Close Combat!
- (Lurantis lost 45% of its health!)
- The opposing Great Tusk's Defense fell!
- The opposing Great Tusk's Sp. Def fell!
- Lurantis used Superpower!
- (The opposing Great Tusk lost 58% of its health!)
- Lurantis's Attack rose!
- Lurantis's Defense rose!
- Lurantis restored a little HP using its Leftovers!
Turn 2
Clef* (no reasoning) uses Superpower
JEV 1.13 (no reasoning) terastallizes into Steel, then uses Close Combat
JEV 1.13 (no reasoning) switches to Dialga
What happened
- The opposing Great Tusk has Terastallized into the Steel-type!
- The opposing Great Tusk used Close Combat!
- (Lurantis lost 31% of its health!)
- The opposing Great Tusk's Defense fell!
- The opposing Great Tusk's Sp. Def fell!
- Lurantis used Superpower!
- It's super effective!
- (The opposing Great Tusk lost 42% of its health!)
- Lurantis's Attack rose!
- Lurantis's Defense rose!
- The opposing Great Tusk fainted!
- The effects of the opposing Great Tusk's Protosynthesis wore off!
- Lurantis restored a little HP using its Leftovers!
- JEV 1.13 (no reasoning) sent out Dialga!
- The opposing Dialga's Pressure
- The opposing Dialga is exerting its pressure!
Turn 3
Clef* (no reasoning) uses Superpower
JEV 1.13 (no reasoning) uses Heavy Slam
JEV 1.13 (no reasoning) switches to Iron Bundle
What happened
- The opposing Dialga used Heavy Slam!
- (Lurantis lost 19% of its health!)
- Lurantis used Superpower!
- It's super effective!
- (The opposing Dialga lost 100% of its health!)
- Lurantis's Attack rose!
- Lurantis's Defense rose!
- The opposing Dialga fainted!
- Lurantis restored a little HP using its Leftovers!
- JEV 1.13 (no reasoning) sent out Iron Bundle!
Turn 4
Clef* (no reasoning) switches to Delphox
JEV 1.13 (no reasoning) uses Encore
What happened
- Lurantis, come back!
- Go! Delphox!
- The opposing Iron Bundle used Encore!
- But it failed!
Turn 5
Clef* (no reasoning) switches to Azumarill
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Delphox, come back!
- Go! Azumarill!
- The opposing Iron Bundle used Ice Beam!
- It's not very effective...
- (Azumarill lost 19% of its health!)
Turn 6
Clef* (no reasoning) switches to Delphox
JEV 1.13 (no reasoning) uses Freeze-Dry
What happened
- Azumarill, come back!
- Go! Delphox!
- The opposing Iron Bundle used Freeze-Dry!
- It's not very effective...
- (Delphox lost 12% of its health!)
Turn 7
Clef* (no reasoning) switches to Azumarill
JEV 1.13 (no reasoning) uses Encore
What happened
- Delphox, come back!
- Go! Azumarill!
- The opposing Iron Bundle used Encore!
- But it failed!
Turn 8
Clef* (no reasoning) switches to Delphox
JEV 1.13 (no reasoning) uses Hydro Pump
What happened
- Azumarill, come back!
- Go! Delphox!
- The opposing Iron Bundle used Hydro Pump!
- Delphox avoided the attack!
Turn 9
Clef* (no reasoning) switches to Azumarill
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Delphox, come back!
- Go! Azumarill!
- The opposing Iron Bundle used Ice Beam!
- It's not very effective...
- (Azumarill lost 17% of its health!)
Turn 10
Clef* (no reasoning) switches to Delphox
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Azumarill, come back!
- Go! Delphox!
- The opposing Iron Bundle used Ice Beam!
- It's not very effective...
- (Delphox lost 18% of its health!)
Turn 11
Clef* (no reasoning) switches to Azumarill
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Delphox, come back!
- Go! Azumarill!
- The opposing Iron Bundle used Ice Beam!
- It's not very effective...
- (Azumarill lost 20% of its health!)
- Azumarill was frozen solid!
Turn 12
Clef* (no reasoning) switches to Delphox
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Azumarill, come back!
- Go! Delphox!
- The opposing Iron Bundle used Ice Beam!
- It's not very effective...
- (Delphox lost 17% of its health!)
Turn 13
Clef* (no reasoning) switches to Muk-Alola
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Delphox, come back!
- Go! Muk (Muk-Alola)!
- The opposing Iron Bundle used Ice Beam!
- (Muk lost 18% of its health!)
Turn 14
Clef* (no reasoning) switches to Arboliva
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Muk, come back!
- Go! Arboliva!
- The opposing Iron Bundle used Ice Beam!
- It's super effective!
- (Arboliva lost 57% of its health!)
- Arboliva's Seed Sower
- Grass grew to cover the battlefield!
- Arboliva's HP was restored.
- Arboliva restored a little HP using its Leftovers!
Turn 15
Clef* (no reasoning) switches to Noctowl
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Arboliva, come back!
- Go! Noctowl!
- The opposing Iron Bundle used Ice Beam!
- It's super effective!
- (Noctowl lost 52% of its health!)
Turn 16
Clef* (no reasoning) switches to Delphox
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Noctowl, come back!
- Go! Delphox!
- The opposing Iron Bundle used Ice Beam!
- It's not very effective...
- (Delphox lost 18% of its health!)
- Delphox's HP was restored.
Turn 17
Clef* (no reasoning) switches to Noctowl
JEV 1.13 (no reasoning) uses Ice Beam
Clef* (no reasoning) switches to Lurantis
What happened
- Delphox, come back!
- Go! Noctowl!
- The opposing Iron Bundle used Ice Beam!
- It's super effective!
- (Noctowl lost 48% of its health!)
- Noctowl fainted!
- Go! Lurantis!
Turn 18
Clef* (no reasoning) uses Leaf Storm
JEV 1.13 (no reasoning) uses Ice Beam
Clef* (no reasoning) switches to Delphox
What happened
- The opposing Iron Bundle used Ice Beam!
- (Lurantis lost 23% of its health!)
- Lurantis fainted!
- The grass disappeared from the battlefield.
- Go! Delphox!
Turn 19
Clef* (no reasoning) switches to Arboliva
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Delphox, come back!
- Go! Arboliva!
- The opposing Iron Bundle used Ice Beam!
- It's super effective!
- (Arboliva lost 54% of its health!)
- Arboliva was frozen solid!
- Arboliva's Seed Sower
- Grass grew to cover the battlefield!
- Arboliva's HP was restored.
- Arboliva restored a little HP using its Leftovers!
Turn 20
Clef* (no reasoning) switches to Muk-Alola
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Arboliva, come back!
- Go! Muk (Muk-Alola)!
- The opposing Iron Bundle used Ice Beam!
- (Muk lost 21% of its health!)
- Muk's HP was restored.
Turn 21
Clef* (no reasoning) uses Shadow Sneak
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Muk used Shadow Sneak!
- (The opposing Iron Bundle lost 11% of its health!)
- The opposing Iron Bundle used Ice Beam!
- (Muk lost 19% of its health!)
- The opposing Iron Bundle's HP was restored.
- Muk's HP was restored.
Turn 22
Clef* (no reasoning) uses Shadow Sneak
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Muk used Shadow Sneak!
- (The opposing Iron Bundle lost 12% of its health!)
- The opposing Iron Bundle used Ice Beam!
- (Muk lost 22% of its health!)
- The opposing Iron Bundle's HP was restored.
- Muk's HP was restored.
Turn 23
Clef* (no reasoning) uses Shadow Sneak
JEV 1.13 (no reasoning) uses Ice Beam
What happened
- Muk used Shadow Sneak!
- (The opposing Iron Bundle lost 12% of its health!)
- The opposing Iron Bundle used Ice Beam!
- (Muk lost 21% of its health!)
- The opposing Iron Bundle's HP was restored.
- Muk's HP was restored.
- The grass disappeared from the battlefield.
Turn 24
Clef* (no reasoning) uses Shadow Sneak
JEV 1.13 (no reasoning) uses Hydro Pump
Clef* (no reasoning) switches to Delphox
What happened
- Muk used Shadow Sneak!
- (The opposing Iron Bundle lost 12% of its health!)
- Muk's Poison Touch
- The opposing Iron Bundle was poisoned!
- The opposing Iron Bundle used Hydro Pump!
- (Muk lost 23% of its health!)
- Muk fainted!
- The opposing Iron Bundle was hurt by poison!
- Go! Delphox!
Turn 25
Clef* (no reasoning) uses Fire Blast
JEV 1.13 (no reasoning) uses Hydro Pump
JEV 1.13 (no reasoning) switches to Passimian
What happened
- Delphox used Fire Blast!
- (The opposing Iron Bundle lost 59% of its health!)
- The opposing Iron Bundle fainted!
- The effects of the opposing Iron Bundle's Quark Drive wore off!
- JEV 1.13 (no reasoning) sent out Passimian!
Turn 26
Clef* (no reasoning) uses Fire Blast
JEV 1.13 (no reasoning) uses Close Combat
Clef* (no reasoning) switches to Arboliva
What happened
- Delphox used Fire Blast!
- (The opposing Passimian lost 59% of its health!)
- The opposing Passimian used Close Combat!
- It's not very effective...
- A critical hit!
- (Delphox lost 42% of its health!)
- The opposing Passimian's Defense fell!
- The opposing Passimian's Sp. Def fell!
- Delphox fainted!
- Go! Arboliva!
Turn 27
Clef* (no reasoning) switches to Azumarill
JEV 1.13 (no reasoning) uses Close Combat
What happened
- Arboliva, come back!
- Go! Azumarill!
- The opposing Passimian used Close Combat!
- It's not very effective...
- (Azumarill lost 26% of its health!)
- The opposing Passimian's Defense fell!
- The opposing Passimian's Sp. Def fell!
Turn 28
Clef* (no reasoning) switches to Arboliva
JEV 1.13 (no reasoning) uses Close Combat
Clef* (no reasoning) switches to Azumarill
What happened
- Azumarill, come back!
- Go! Arboliva!
- The opposing Passimian used Close Combat!
- It's super effective!
- (Arboliva lost 14% of its health!)
- The opposing Passimian's Defense fell!
- The opposing Passimian's Sp. Def fell!
- Arboliva's Seed Sower
- Grass grew to cover the battlefield!
- Arboliva fainted!
- The opposing Passimian's HP was restored.
- Go! Azumarill!
Turn 29
Clef* (no reasoning) uses Aqua Jet
JEV 1.13 (no reasoning) uses Close Combat
What happened
- Azumarill is frozen solid!
- The opposing Passimian used Close Combat!
- It's not very effective...
- (Azumarill lost 18% of its health!)
- The opposing Passimian's Defense fell!
- The opposing Passimian's Sp. Def fell!
- Azumarill fainted!
- JEV 1.13 (no reasoning) won the battle!