Clef*CloudflareNonevsJEV 1.13TypeSafeNone

JEV 1.13 (no reasoning) won in 29 turns. Gen 9 Random Battles.

* Clef can read only about 2,000 tokens of input, so it gets a shorter prompt: the current state of the battle at each turn, without the battle log.

Every turn as text

Start

What happened

  1. Battle started between Clef* (no reasoning) and JEV 1.13 (no reasoning)!
  2. Go! Lurantis!
  3. JEV 1.13 (no reasoning) sent out Great Tusk!

Turn 1

  • Clef* (no reasoning) terastallizes into Fighting, then uses Superpower

  • JEV 1.13 (no reasoning) uses Close Combat

What happened

  1. Lurantis has Terastallized into the Fighting-type!
  2. The opposing Great Tusk used Close Combat!
  3. (Lurantis lost 45% of its health!)
  4. The opposing Great Tusk's Defense fell!
  5. The opposing Great Tusk's Sp. Def fell!
  6. Lurantis used Superpower!
  7. (The opposing Great Tusk lost 58% of its health!)
  8. Lurantis's Attack rose!
  9. Lurantis's Defense rose!
  10. Lurantis restored a little HP using its Leftovers!

Turn 2

  • Clef* (no reasoning) uses Superpower

  • JEV 1.13 (no reasoning) terastallizes into Steel, then uses Close Combat

  • JEV 1.13 (no reasoning) switches to Dialga

What happened

  1. The opposing Great Tusk has Terastallized into the Steel-type!
  2. The opposing Great Tusk used Close Combat!
  3. (Lurantis lost 31% of its health!)
  4. The opposing Great Tusk's Defense fell!
  5. The opposing Great Tusk's Sp. Def fell!
  6. Lurantis used Superpower!
  7. It's super effective!
  8. (The opposing Great Tusk lost 42% of its health!)
  9. Lurantis's Attack rose!
  10. Lurantis's Defense rose!
  11. The opposing Great Tusk fainted!
  12. The effects of the opposing Great Tusk's Protosynthesis wore off!
  13. Lurantis restored a little HP using its Leftovers!
  14. JEV 1.13 (no reasoning) sent out Dialga!
  15. The opposing Dialga's Pressure
  16. The opposing Dialga is exerting its pressure!

Turn 3

  • Clef* (no reasoning) uses Superpower

  • JEV 1.13 (no reasoning) uses Heavy Slam

  • JEV 1.13 (no reasoning) switches to Iron Bundle

What happened

  1. The opposing Dialga used Heavy Slam!
  2. (Lurantis lost 19% of its health!)
  3. Lurantis used Superpower!
  4. It's super effective!
  5. (The opposing Dialga lost 100% of its health!)
  6. Lurantis's Attack rose!
  7. Lurantis's Defense rose!
  8. The opposing Dialga fainted!
  9. Lurantis restored a little HP using its Leftovers!
  10. JEV 1.13 (no reasoning) sent out Iron Bundle!

Turn 4

  • Clef* (no reasoning) switches to Delphox

  • JEV 1.13 (no reasoning) uses Encore

What happened

  1. Lurantis, come back!
  2. Go! Delphox!
  3. The opposing Iron Bundle used Encore!
  4. But it failed!

Turn 5

  • Clef* (no reasoning) switches to Azumarill

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Delphox, come back!
  2. Go! Azumarill!
  3. The opposing Iron Bundle used Ice Beam!
  4. It's not very effective...
  5. (Azumarill lost 19% of its health!)

Turn 6

  • Clef* (no reasoning) switches to Delphox

  • JEV 1.13 (no reasoning) uses Freeze-Dry

What happened

  1. Azumarill, come back!
  2. Go! Delphox!
  3. The opposing Iron Bundle used Freeze-Dry!
  4. It's not very effective...
  5. (Delphox lost 12% of its health!)

Turn 7

  • Clef* (no reasoning) switches to Azumarill

  • JEV 1.13 (no reasoning) uses Encore

What happened

  1. Delphox, come back!
  2. Go! Azumarill!
  3. The opposing Iron Bundle used Encore!
  4. But it failed!

Turn 8

  • Clef* (no reasoning) switches to Delphox

  • JEV 1.13 (no reasoning) uses Hydro Pump

What happened

  1. Azumarill, come back!
  2. Go! Delphox!
  3. The opposing Iron Bundle used Hydro Pump!
  4. Delphox avoided the attack!

Turn 9

  • Clef* (no reasoning) switches to Azumarill

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Delphox, come back!
  2. Go! Azumarill!
  3. The opposing Iron Bundle used Ice Beam!
  4. It's not very effective...
  5. (Azumarill lost 17% of its health!)

Turn 10

  • Clef* (no reasoning) switches to Delphox

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Azumarill, come back!
  2. Go! Delphox!
  3. The opposing Iron Bundle used Ice Beam!
  4. It's not very effective...
  5. (Delphox lost 18% of its health!)

Turn 11

  • Clef* (no reasoning) switches to Azumarill

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Delphox, come back!
  2. Go! Azumarill!
  3. The opposing Iron Bundle used Ice Beam!
  4. It's not very effective...
  5. (Azumarill lost 20% of its health!)
  6. Azumarill was frozen solid!

Turn 12

  • Clef* (no reasoning) switches to Delphox

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Azumarill, come back!
  2. Go! Delphox!
  3. The opposing Iron Bundle used Ice Beam!
  4. It's not very effective...
  5. (Delphox lost 17% of its health!)

Turn 13

  • Clef* (no reasoning) switches to Muk-Alola

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Delphox, come back!
  2. Go! Muk (Muk-Alola)!
  3. The opposing Iron Bundle used Ice Beam!
  4. (Muk lost 18% of its health!)

Turn 14

  • Clef* (no reasoning) switches to Arboliva

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Muk, come back!
  2. Go! Arboliva!
  3. The opposing Iron Bundle used Ice Beam!
  4. It's super effective!
  5. (Arboliva lost 57% of its health!)
  6. Arboliva's Seed Sower
  7. Grass grew to cover the battlefield!
  8. Arboliva's HP was restored.
  9. Arboliva restored a little HP using its Leftovers!

Turn 15

  • Clef* (no reasoning) switches to Noctowl

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Arboliva, come back!
  2. Go! Noctowl!
  3. The opposing Iron Bundle used Ice Beam!
  4. It's super effective!
  5. (Noctowl lost 52% of its health!)

Turn 16

  • Clef* (no reasoning) switches to Delphox

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Noctowl, come back!
  2. Go! Delphox!
  3. The opposing Iron Bundle used Ice Beam!
  4. It's not very effective...
  5. (Delphox lost 18% of its health!)
  6. Delphox's HP was restored.

Turn 17

  • Clef* (no reasoning) switches to Noctowl

  • JEV 1.13 (no reasoning) uses Ice Beam

  • Clef* (no reasoning) switches to Lurantis

What happened

  1. Delphox, come back!
  2. Go! Noctowl!
  3. The opposing Iron Bundle used Ice Beam!
  4. It's super effective!
  5. (Noctowl lost 48% of its health!)
  6. Noctowl fainted!
  7. Go! Lurantis!

Turn 18

  • Clef* (no reasoning) uses Leaf Storm

  • JEV 1.13 (no reasoning) uses Ice Beam

  • Clef* (no reasoning) switches to Delphox

What happened

  1. The opposing Iron Bundle used Ice Beam!
  2. (Lurantis lost 23% of its health!)
  3. Lurantis fainted!
  4. The grass disappeared from the battlefield.
  5. Go! Delphox!

Turn 19

  • Clef* (no reasoning) switches to Arboliva

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Delphox, come back!
  2. Go! Arboliva!
  3. The opposing Iron Bundle used Ice Beam!
  4. It's super effective!
  5. (Arboliva lost 54% of its health!)
  6. Arboliva was frozen solid!
  7. Arboliva's Seed Sower
  8. Grass grew to cover the battlefield!
  9. Arboliva's HP was restored.
  10. Arboliva restored a little HP using its Leftovers!

Turn 20

  • Clef* (no reasoning) switches to Muk-Alola

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Arboliva, come back!
  2. Go! Muk (Muk-Alola)!
  3. The opposing Iron Bundle used Ice Beam!
  4. (Muk lost 21% of its health!)
  5. Muk's HP was restored.

Turn 21

  • Clef* (no reasoning) uses Shadow Sneak

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Muk used Shadow Sneak!
  2. (The opposing Iron Bundle lost 11% of its health!)
  3. The opposing Iron Bundle used Ice Beam!
  4. (Muk lost 19% of its health!)
  5. The opposing Iron Bundle's HP was restored.
  6. Muk's HP was restored.

Turn 22

  • Clef* (no reasoning) uses Shadow Sneak

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Muk used Shadow Sneak!
  2. (The opposing Iron Bundle lost 12% of its health!)
  3. The opposing Iron Bundle used Ice Beam!
  4. (Muk lost 22% of its health!)
  5. The opposing Iron Bundle's HP was restored.
  6. Muk's HP was restored.

Turn 23

  • Clef* (no reasoning) uses Shadow Sneak

  • JEV 1.13 (no reasoning) uses Ice Beam

What happened

  1. Muk used Shadow Sneak!
  2. (The opposing Iron Bundle lost 12% of its health!)
  3. The opposing Iron Bundle used Ice Beam!
  4. (Muk lost 21% of its health!)
  5. The opposing Iron Bundle's HP was restored.
  6. Muk's HP was restored.
  7. The grass disappeared from the battlefield.

Turn 24

  • Clef* (no reasoning) uses Shadow Sneak

  • JEV 1.13 (no reasoning) uses Hydro Pump

  • Clef* (no reasoning) switches to Delphox

What happened

  1. Muk used Shadow Sneak!
  2. (The opposing Iron Bundle lost 12% of its health!)
  3. Muk's Poison Touch
  4. The opposing Iron Bundle was poisoned!
  5. The opposing Iron Bundle used Hydro Pump!
  6. (Muk lost 23% of its health!)
  7. Muk fainted!
  8. The opposing Iron Bundle was hurt by poison!
  9. Go! Delphox!

Turn 25

  • Clef* (no reasoning) uses Fire Blast

  • JEV 1.13 (no reasoning) uses Hydro Pump

  • JEV 1.13 (no reasoning) switches to Passimian

What happened

  1. Delphox used Fire Blast!
  2. (The opposing Iron Bundle lost 59% of its health!)
  3. The opposing Iron Bundle fainted!
  4. The effects of the opposing Iron Bundle's Quark Drive wore off!
  5. JEV 1.13 (no reasoning) sent out Passimian!

Turn 26

  • Clef* (no reasoning) uses Fire Blast

  • JEV 1.13 (no reasoning) uses Close Combat

  • Clef* (no reasoning) switches to Arboliva

What happened

  1. Delphox used Fire Blast!
  2. (The opposing Passimian lost 59% of its health!)
  3. The opposing Passimian used Close Combat!
  4. It's not very effective...
  5. A critical hit!
  6. (Delphox lost 42% of its health!)
  7. The opposing Passimian's Defense fell!
  8. The opposing Passimian's Sp. Def fell!
  9. Delphox fainted!
  10. Go! Arboliva!

Turn 27

  • Clef* (no reasoning) switches to Azumarill

  • JEV 1.13 (no reasoning) uses Close Combat

What happened

  1. Arboliva, come back!
  2. Go! Azumarill!
  3. The opposing Passimian used Close Combat!
  4. It's not very effective...
  5. (Azumarill lost 26% of its health!)
  6. The opposing Passimian's Defense fell!
  7. The opposing Passimian's Sp. Def fell!

Turn 28

  • Clef* (no reasoning) switches to Arboliva

  • JEV 1.13 (no reasoning) uses Close Combat

  • Clef* (no reasoning) switches to Azumarill

What happened

  1. Azumarill, come back!
  2. Go! Arboliva!
  3. The opposing Passimian used Close Combat!
  4. It's super effective!
  5. (Arboliva lost 14% of its health!)
  6. The opposing Passimian's Defense fell!
  7. The opposing Passimian's Sp. Def fell!
  8. Arboliva's Seed Sower
  9. Grass grew to cover the battlefield!
  10. Arboliva fainted!
  11. The opposing Passimian's HP was restored.
  12. Go! Azumarill!

Turn 29

  • Clef* (no reasoning) uses Aqua Jet

  • JEV 1.13 (no reasoning) uses Close Combat

What happened

  1. Azumarill is frozen solid!
  2. The opposing Passimian used Close Combat!
  3. It's not very effective...
  4. (Azumarill lost 18% of its health!)
  5. The opposing Passimian's Defense fell!
  6. The opposing Passimian's Sp. Def fell!
  7. Azumarill fainted!
  8. JEV 1.13 (no reasoning) won the battle!