JEV 1.13TypeSafeNonevsClef*CloudflareNone
JEV 1.13 (no reasoning) won in 35 turns. Gen 9 Random Battles.
* Clef can read only about 2,000 tokens of input, so it gets a shorter prompt: the current state of the battle at each turn, without the battle log.
Every turn as text
Start
What happened
- Battle started between JEV 1.13 (no reasoning) and Clef* (no reasoning)!
- Go! Lurantis!
- Clef* (no reasoning) sent out Great Tusk!
Turn 1
JEV 1.13 (no reasoning) uses Superpower
Clef* (no reasoning) uses Headlong Rush
What happened
- The opposing Great Tusk used Headlong Rush!
- It's not very effective...
- (Lurantis lost 22% of its health!)
- The opposing Great Tusk's Defense fell!
- The opposing Great Tusk's Sp. Def fell!
- Lurantis used Superpower!
- (The opposing Great Tusk lost 39% of its health!)
- Lurantis's Attack rose!
- Lurantis's Defense rose!
- Lurantis restored a little HP using its Leftovers!
Turn 2
JEV 1.13 (no reasoning) uses Superpower
Clef* (no reasoning) uses Headlong Rush
Clef* (no reasoning) switches to Iron Bundle
What happened
- The opposing Great Tusk used Headlong Rush!
- It's not very effective...
- (Lurantis lost 16% of its health!)
- The opposing Great Tusk's Defense fell!
- The opposing Great Tusk's Sp. Def fell!
- Lurantis used Superpower!
- (The opposing Great Tusk lost 61% of its health!)
- Lurantis's Attack rose!
- Lurantis's Defense rose!
- The opposing Great Tusk fainted!
- The effects of the opposing Great Tusk's Protosynthesis wore off!
- Lurantis restored a little HP using its Leftovers!
- Clef* (no reasoning) sent out Iron Bundle!
Turn 3
JEV 1.13 (no reasoning) switches to Azumarill
Clef* (no reasoning) terastallizes into Ice, then uses Ice Beam
What happened
- Lurantis, come back!
- Go! Azumarill!
- The opposing Iron Bundle has Terastallized into the Ice-type!
- The opposing Iron Bundle used Ice Beam!
- It's not very effective...
- (Azumarill lost 22% of its health!)
- Azumarill was frozen solid!
Turn 4
JEV 1.13 (no reasoning) uses Aqua Jet
Clef* (no reasoning) uses Ice Beam
What happened
- Azumarill is frozen solid!
- The opposing Iron Bundle used Ice Beam!
- It's not very effective...
- (Azumarill lost 24% of its health!)
Turn 5
JEV 1.13 (no reasoning) switches to Lurantis
Clef* (no reasoning) uses Ice Beam
JEV 1.13 (no reasoning) switches to Delphox
What happened
- Azumarill, come back!
- Go! Lurantis!
- The opposing Iron Bundle used Ice Beam!
- It's super effective!
- (Lurantis lost 74% of its health!)
- Lurantis fainted!
- Go! Delphox!
Turn 6
JEV 1.13 (no reasoning) uses Psyshock
Clef* (no reasoning) uses Ice Beam
What happened
- Delphox used Psyshock!
- (The opposing Iron Bundle lost 37% of its health!)
- The opposing Iron Bundle used Ice Beam!
- It's not very effective...
- (Delphox lost 24% of its health!)
- Delphox was frozen solid!
Turn 7
JEV 1.13 (no reasoning) uses Psyshock
Clef* (no reasoning) uses Ice Beam
What happened
- Delphox is frozen solid!
- The opposing Iron Bundle used Ice Beam!
- It's not very effective...
- (Delphox lost 25% of its health!)
Turn 8
JEV 1.13 (no reasoning) uses Psyshock
Clef* (no reasoning) uses Ice Beam
What happened
- Delphox is frozen solid!
- The opposing Iron Bundle used Ice Beam!
- It's not very effective...
- (Delphox lost 24% of its health!)
Turn 9
JEV 1.13 (no reasoning) uses Psyshock
Clef* (no reasoning) uses Ice Beam
What happened
- Delphox is frozen solid!
- The opposing Iron Bundle used Ice Beam!
- It's not very effective...
- (Delphox lost 23% of its health!)
Turn 10
JEV 1.13 (no reasoning) uses Psyshock
Clef* (no reasoning) uses Ice Beam
JEV 1.13 (no reasoning) switches to Muk-Alola
What happened
- Delphox is frozen solid!
- The opposing Iron Bundle used Ice Beam!
- It's not very effective...
- (Delphox lost 4% of its health!)
- Delphox fainted!
- Go! Muk (Muk-Alola)!
Turn 11
JEV 1.13 (no reasoning) uses Shadow Sneak
Clef* (no reasoning) uses Ice Beam
What happened
- Muk used Shadow Sneak!
- (The opposing Iron Bundle lost 12% of its health!)
- Muk's Poison Touch
- The opposing Iron Bundle was poisoned!
- The opposing Iron Bundle used Ice Beam!
- (Muk lost 28% of its health!)
- The opposing Iron Bundle was hurt by poison!
Turn 12
JEV 1.13 (no reasoning) uses Shadow Sneak
Clef* (no reasoning) switches to Vileplume
What happened
- The effects of the opposing Iron Bundle's Quark Drive wore off!
- Clef* (no reasoning) withdrew Iron Bundle!
- Clef* (no reasoning) sent out Vileplume!
- Muk used Shadow Sneak!
- (The opposing Vileplume lost 10% of its health!)
- The opposing Vileplume restored a little HP using its Leftovers!
Turn 13
JEV 1.13 (no reasoning) uses Poison Jab
Clef* (no reasoning) uses Sleep Powder
What happened
- The opposing Vileplume used Sleep Powder!
- Muk fell asleep!
- Muk is fast asleep.
- The opposing Vileplume restored a little HP using its Leftovers!
Turn 14
JEV 1.13 (no reasoning) switches to Noctowl
Clef* (no reasoning) uses Sleep Powder
What happened
- Muk, come back!
- Go! Noctowl!
- The opposing Vileplume used Sleep Powder!
- Sleep Clause Mod activated.
- (Sleep Clause Mod prevents players from putting more than one of their opponent's Pokémon to sleep at a time)
Turn 15
JEV 1.13 (no reasoning) uses Hyper Voice
Clef* (no reasoning) uses Sleep Powder
What happened
- Noctowl used Hyper Voice!
- (The opposing Vileplume lost 44% of its health!)
- The opposing Vileplume used Sleep Powder!
- Noctowl avoided the attack!
- The opposing Vileplume restored a little HP using its Leftovers!
Turn 16
JEV 1.13 (no reasoning) uses Hyper Voice
Clef* (no reasoning) uses Sleep Powder
What happened
- Noctowl used Hyper Voice!
- A critical hit!
- (The opposing Vileplume lost 56% of its health!)
- The opposing Vileplume used Sleep Powder!
- Sleep Clause Mod activated.
- (Sleep Clause Mod prevents players from putting more than one of their opponent's Pokémon to sleep at a time)
- The opposing Vileplume restored a little HP using its Leftovers!
Turn 17
JEV 1.13 (no reasoning) uses Hyper Voice
Clef* (no reasoning) uses Sleep Powder
Clef* (no reasoning) switches to Hippowdon
What happened
- Noctowl used Hyper Voice!
- (The opposing Vileplume lost 12% of its health!)
- The opposing Vileplume fainted!
- Clef* (no reasoning) sent out Hippowdon!
- The opposing Hippowdon's Sand Stream
- A sandstorm kicked up!
Turn 18
JEV 1.13 (no reasoning) uses Hyper Voice
Clef* (no reasoning) uses Whirlwind
What happened
- Noctowl used Hyper Voice!
- (The opposing Hippowdon lost 42% of its health!)
- The opposing Hippowdon used Whirlwind!
- Azumarill was dragged out!
- (The sandstorm is raging.)
- Azumarill is buffeted by the sandstorm!
Turn 19
JEV 1.13 (no reasoning) uses Ice Spinner
Clef* (no reasoning) uses Earthquake
What happened
- Azumarill is frozen solid!
- The opposing Hippowdon used Earthquake!
- (Azumarill lost 39% of its health!)
- (The sandstorm is raging.)
- Azumarill is buffeted by the sandstorm!
Turn 20
JEV 1.13 (no reasoning) switches to Noctowl
Clef* (no reasoning) uses Earthquake
What happened
- Azumarill, come back!
- Go! Noctowl!
- The opposing Hippowdon used Earthquake!
- It doesn't affect Noctowl...
- (The sandstorm is raging.)
- Noctowl is buffeted by the sandstorm!
Turn 21
JEV 1.13 (no reasoning) uses Hyper Voice
Clef* (no reasoning) uses Whirlwind
What happened
- Noctowl used Hyper Voice!
- (The opposing Hippowdon lost 44% of its health!)
- The opposing Hippowdon used Whirlwind!
- Arboliva was dragged out!
- (The sandstorm is raging.)
- Arboliva is buffeted by the sandstorm!
- Arboliva restored a little HP using its Leftovers!
Turn 22
JEV 1.13 (no reasoning) uses Hyper Voice
Clef* (no reasoning) uses Earthquake
Clef* (no reasoning) switches to Passimian
What happened
- The opposing Hippowdon used Earthquake!
- It's not very effective...
- (Arboliva lost 17% of its health!)
- Arboliva's Seed Sower
- Grass grew to cover the battlefield!
- Arboliva used Hyper Voice!
- (The opposing Hippowdon lost 14% of its health!)
- The opposing Hippowdon fainted!
- The sandstorm subsided.
- Arboliva's HP was restored.
- Arboliva restored a little HP using its Leftovers!
- Clef* (no reasoning) sent out Passimian!
Turn 23
JEV 1.13 (no reasoning) uses Hyper Voice
Clef* (no reasoning) uses Close Combat
What happened
- The opposing Passimian used Close Combat!
- It's super effective!
- (Arboliva lost 85% of its health!)
- The opposing Passimian's Defense fell!
- The opposing Passimian's Sp. Def fell!
- Arboliva used Hyper Voice!
- (The opposing Passimian lost 92% of its health!)
- The opposing Passimian's HP was restored.
- Arboliva's HP was restored.
- Arboliva restored a little HP using its Leftovers!
Turn 24
JEV 1.13 (no reasoning) uses Hyper Voice
Clef* (no reasoning) switches to Dialga
What happened
- Clef* (no reasoning) withdrew Passimian!
- Clef* (no reasoning) sent out Dialga!
- The opposing Dialga's Pressure
- The opposing Dialga is exerting its pressure!
- Arboliva used Hyper Voice!
- It's not very effective...
- (The opposing Dialga lost 18% of its health!)
- The opposing Dialga's HP was restored.
- Arboliva's HP was restored.
- Arboliva restored a little HP using its Leftovers!
Turn 25
JEV 1.13 (no reasoning) uses Earth Power
Clef* (no reasoning) uses Draco Meteor
JEV 1.13 (no reasoning) switches to Noctowl
What happened
- The opposing Dialga used Draco Meteor!
- (Arboliva lost 35% of its health!)
- The opposing Dialga's Sp. Atk fell harshly!
- Arboliva fainted!
- The opposing Dialga's HP was restored.
- Go! Noctowl!
Turn 26
JEV 1.13 (no reasoning) uses Hyper Voice
Clef* (no reasoning) uses Dragon Tail
What happened
- Noctowl used Hyper Voice!
- It's not very effective...
- (The opposing Dialga lost 30% of its health!)
- The opposing Dialga used Dragon Tail!
- Noctowl avoided the attack!
- The opposing Dialga's HP was restored.
- The grass disappeared from the battlefield.
Turn 27
JEV 1.13 (no reasoning) uses Hyper Voice
Clef* (no reasoning) uses Dragon Tail
What happened
- Noctowl used Hyper Voice!
- It's not very effective...
- (The opposing Dialga lost 31% of its health!)
- The opposing Dialga used Dragon Tail!
- (Noctowl lost 21% of its health!)
- Muk (Muk-Alola) was dragged out!
Turn 28
JEV 1.13 (no reasoning) uses Shadow Sneak
Clef* (no reasoning) switches to Iron Bundle
What happened
- Clef* (no reasoning) withdrew Dialga!
- Clef* (no reasoning) sent out Iron Bundle!
- Muk is fast asleep.
- The opposing Iron Bundle was hurt by poison!
Turn 29
JEV 1.13 (no reasoning) switches to Noctowl
Clef* (no reasoning) switches to Dialga
What happened
- The effects of the opposing Iron Bundle's Quark Drive wore off!
- Clef* (no reasoning) withdrew Iron Bundle!
- Clef* (no reasoning) sent out Dialga!
- The opposing Dialga's Pressure
- The opposing Dialga is exerting its pressure!
- Muk, come back!
- Go! Noctowl!
Turn 30
JEV 1.13 (no reasoning) uses Hyper Voice
Clef* (no reasoning) uses Draco Meteor
What happened
- Noctowl used Hyper Voice!
- It's not very effective...
- (The opposing Dialga lost 32% of its health!)
- The opposing Dialga used Draco Meteor!
- (Noctowl lost 38% of its health!)
- The opposing Dialga's Sp. Atk fell harshly!
Turn 31
JEV 1.13 (no reasoning) uses Hyper Voice
Clef* (no reasoning) uses Dragon Tail
Clef* (no reasoning) switches to Passimian
What happened
- Noctowl used Hyper Voice!
- It's not very effective...
- (The opposing Dialga lost 7% of its health!)
- The opposing Dialga fainted!
- Clef* (no reasoning) sent out Passimian!
Turn 32
JEV 1.13 (no reasoning) uses Hyper Voice
Clef* (no reasoning) uses Close Combat
JEV 1.13 (no reasoning) switches to Muk-Alola
What happened
- The opposing Passimian used Close Combat!
- A critical hit!
- (Noctowl lost 35% of its health!)
- The opposing Passimian's Defense fell!
- The opposing Passimian's Sp. Def fell!
- Noctowl fainted!
- Go! Muk (Muk-Alola)!
Turn 33
JEV 1.13 (no reasoning) uses Shadow Sneak
Clef* (no reasoning) uses Close Combat
Clef* (no reasoning) switches to Iron Bundle
What happened
- Muk woke up!
- Muk used Shadow Sneak!
- (The opposing Passimian lost 14% of its health!)
- The opposing Passimian fainted!
- Clef* (no reasoning) sent out Iron Bundle!
Turn 34
JEV 1.13 (no reasoning) uses Shadow Sneak
Clef* (no reasoning) uses Ice Beam
What happened
- Muk used Shadow Sneak!
- (The opposing Iron Bundle lost 13% of its health!)
- The opposing Iron Bundle used Ice Beam!
- (Muk lost 26% of its health!)
- The opposing Iron Bundle was hurt by poison!
Turn 35
JEV 1.13 (no reasoning) uses Shadow Sneak
Clef* (no reasoning) uses Ice Beam
What happened
- Muk used Shadow Sneak!
- (The opposing Iron Bundle lost 2% of its health!)
- The opposing Iron Bundle fainted!
- The effects of the opposing Iron Bundle's Quark Drive wore off!
- JEV 1.13 (no reasoning) won the battle!