Clef*CloudflareNonevsJEV 1.13TypeSafeNone

Clef* (no reasoning) won in 31 turns. Gen 9 Random Battles.

* Clef can read only about 2,000 tokens of input, so it gets a shorter prompt: the current state of the battle at each turn, without the battle log.

Every turn as text

Start

What happened

  1. Battle started between Clef* (no reasoning) and JEV 1.13 (no reasoning)!
  2. Go! Ludicolo!
  3. JEV 1.13 (no reasoning) sent out Jirachi!

Turn 1

  • Clef* (no reasoning) uses Hydro Pump

  • JEV 1.13 (no reasoning) uses Psychic

What happened

  1. The opposing Jirachi used Psychic!
  2. A critical hit!
  3. (Ludicolo lost 38% of its health!)
  4. Ludicolo used Hydro Pump!
  5. A critical hit!
  6. (The opposing Jirachi lost 89% of its health!)

Turn 2

  • Clef* (no reasoning) uses Hydro Pump

  • JEV 1.13 (no reasoning) switches to Volcanion

What happened

  1. JEV 1.13 (no reasoning) withdrew Jirachi!
  2. JEV 1.13 (no reasoning) sent out Volcanion!
  3. Ludicolo used Hydro Pump!
  4. The opposing Volcanion's Water Absorb
  5. It doesn't affect the opposing Volcanion...

Turn 3

  • Clef* (no reasoning) uses Hydro Pump

  • JEV 1.13 (no reasoning) uses Earth Power

What happened

  1. Ludicolo used Hydro Pump!
  2. The opposing Volcanion's Water Absorb
  3. It doesn't affect the opposing Volcanion...
  4. The opposing Volcanion used Earth Power!
  5. It's not very effective...
  6. (Ludicolo lost 11% of its health!)

Turn 4

  • Clef* (no reasoning) uses Hydro Pump

  • JEV 1.13 (no reasoning) uses Steam Eruption

What happened

  1. Ludicolo used Hydro Pump!
  2. The opposing Volcanion's Water Absorb
  3. It doesn't affect the opposing Volcanion...
  4. The opposing Volcanion used Steam Eruption!
  5. It's not very effective...
  6. (Ludicolo lost 9% of its health!)

Turn 5

  • Clef* (no reasoning) uses Hydro Pump

  • JEV 1.13 (no reasoning) uses Steam Eruption

What happened

  1. Ludicolo used Hydro Pump!
  2. The opposing Volcanion's Water Absorb
  3. It doesn't affect the opposing Volcanion...
  4. The opposing Volcanion used Steam Eruption!
  5. It's not very effective...
  6. (Ludicolo lost 8% of its health!)
  7. Ludicolo was burned!
  8. Ludicolo was hurt by its burn!

Turn 6

  • Clef* (no reasoning) uses Hydro Pump

  • JEV 1.13 (no reasoning) uses Steam Eruption

What happened

  1. Ludicolo used Hydro Pump!
  2. The opposing Volcanion's Water Absorb
  3. It doesn't affect the opposing Volcanion...
  4. The opposing Volcanion used Steam Eruption!
  5. It's not very effective...
  6. (Ludicolo lost 9% of its health!)
  7. Ludicolo was hurt by its burn!

Turn 7

  • Clef* (no reasoning) switches to Wyrdeer

  • JEV 1.13 (no reasoning) uses Steam Eruption

What happened

  1. Ludicolo, come back!
  2. Go! Wyrdeer!
  3. Wyrdeer's Intimidate
  4. The opposing Volcanion's Attack fell!
  5. The opposing Volcanion used Steam Eruption!
  6. Wyrdeer avoided the attack!

Turn 8

  • Clef* (no reasoning) terastallizes into Ground, then uses Earthquake

  • JEV 1.13 (no reasoning) uses Earth Power

  • JEV 1.13 (no reasoning) switches to Terapagos

What happened

  1. Wyrdeer has Terastallized into the Ground-type!
  2. Wyrdeer used Earthquake!
  3. It's super effective!
  4. A critical hit!
  5. (The opposing Volcanion lost 100% of its health!)
  6. The opposing Volcanion fainted!
  7. JEV 1.13 (no reasoning) sent out Terapagos!
  8. The opposing Terapagos's Tera Shift
  9. The opposing Terapagos transformed!
  10. The opposing Terapagos had its HP restored.

Turn 9

  • Clef* (no reasoning) uses Earthquake

  • JEV 1.13 (no reasoning) uses Tera Starstorm

What happened

  1. The opposing Terapagos used Tera Starstorm!
  2. A critical hit!
  3. (Wyrdeer lost 38% of its health!)
  4. Wyrdeer used Earthquake!
  5. The opposing Terapagos's Tera Shell
  6. The opposing Terapagos made its shell gleam! It's distorting type matchups!
  7. It's not very effective...
  8. (The opposing Terapagos lost 21% of its health!)

Turn 10

  • Clef* (no reasoning) uses Earthquake

  • JEV 1.13 (no reasoning) uses Tera Starstorm

What happened

  1. The opposing Terapagos used Tera Starstorm!
  2. (Wyrdeer lost 27% of its health!)
  3. Wyrdeer used Earthquake!
  4. (The opposing Terapagos lost 42% of its health!)

Turn 11

  • Clef* (no reasoning) uses Earthquake

  • JEV 1.13 (no reasoning) uses Tera Starstorm

  • JEV 1.13 (no reasoning) switches to Dodrio

What happened

  1. The opposing Terapagos used Tera Starstorm!
  2. (Wyrdeer lost 26% of its health!)
  3. Wyrdeer used Earthquake!
  4. (The opposing Terapagos lost 37% of its health!)
  5. The opposing Terapagos fainted!
  6. JEV 1.13 (no reasoning) sent out Dodrio!

Turn 12

  • Clef* (no reasoning) switches to Garchomp

  • JEV 1.13 (no reasoning) uses Double-Edge

What happened

  1. Wyrdeer, come back!
  2. Go! Garchomp!
  3. The opposing Dodrio used Double-Edge!
  4. (Garchomp lost 52% of its health!)
  5. Garchomp's Rough Skin
  6. The opposing Dodrio was hurt!
  7. The opposing Dodrio was damaged by the recoil!

Turn 13

  • Clef* (no reasoning) uses Earthquake

  • JEV 1.13 (no reasoning) uses Double-Edge

  • Clef* (no reasoning) switches to Rampardos

What happened

  1. The opposing Dodrio used Double-Edge!
  2. (Garchomp lost 48% of its health!)
  3. Garchomp's Rough Skin
  4. The opposing Dodrio was hurt!
  5. Garchomp fainted!
  6. The opposing Dodrio was damaged by the recoil!
  7. Go! Rampardos!

Turn 14

  • Clef* (no reasoning) uses Earthquake

  • JEV 1.13 (no reasoning) uses Double-Edge

What happened

  1. The opposing Dodrio used Double-Edge!
  2. It's not very effective...
  3. (Rampardos lost 29% of its health!)
  4. The opposing Dodrio was damaged by the recoil!
  5. Rampardos used Earthquake!
  6. It doesn't affect the opposing Dodrio...

Turn 15

  • Clef* (no reasoning) uses Earthquake

  • JEV 1.13 (no reasoning) uses Double-Edge

What happened

  1. The opposing Dodrio used Double-Edge!
  2. It's not very effective...
  3. (Rampardos lost 26% of its health!)
  4. The opposing Dodrio was damaged by the recoil!
  5. Rampardos used Earthquake!
  6. It doesn't affect the opposing Dodrio...

Turn 16

  • Clef* (no reasoning) uses Earthquake

  • JEV 1.13 (no reasoning) uses Double-Edge

What happened

  1. The opposing Dodrio used Double-Edge!
  2. It's not very effective...
  3. (Rampardos lost 26% of its health!)
  4. The opposing Dodrio was damaged by the recoil!
  5. Rampardos used Earthquake!
  6. It doesn't affect the opposing Dodrio...

Turn 17

  • Clef* (no reasoning) uses Earthquake

  • JEV 1.13 (no reasoning) uses Double-Edge

  • Clef* (no reasoning) switches to Lumineon

  • JEV 1.13 (no reasoning) switches to Gogoat

What happened

  1. The opposing Dodrio used Double-Edge!
  2. It's not very effective...
  3. (Rampardos lost 19% of its health!)
  4. Rampardos fainted!
  5. The opposing Dodrio was damaged by the recoil!
  6. The opposing Dodrio fainted!
  7. JEV 1.13 (no reasoning) sent out Gogoat!
  8. Go! Lumineon!

Turn 18

  • Clef* (no reasoning) switches to Coalossal

  • JEV 1.13 (no reasoning) uses Horn Leech

What happened

  1. Lumineon, come back!
  2. Go! Coalossal!
  3. The opposing Gogoat used Horn Leech!
  4. (Coalossal lost 21% of its health!)
  5. Coalossal's Flame Body
  6. The opposing Gogoat was burned!
  7. The opposing Gogoat was hurt by its burn!

Turn 19

  • Clef* (no reasoning) switches to Lumineon

  • JEV 1.13 (no reasoning) uses Horn Leech

What happened

  1. Coalossal, come back!
  2. Go! Lumineon!
  3. The opposing Gogoat used Horn Leech!
  4. It's super effective!
  5. (Lumineon lost 31% of its health!)
  6. Lumineon had its energy drained!
  7. The opposing Gogoat was hurt by its burn!

Turn 20

  • Clef* (no reasoning) switches to Coalossal

  • JEV 1.13 (no reasoning) uses Horn Leech

What happened

  1. Lumineon, come back!
  2. Go! Coalossal!
  3. The opposing Gogoat used Horn Leech!
  4. (Coalossal lost 9% of its health!)
  5. Coalossal had its energy drained!
  6. The opposing Gogoat restored a little HP using its Leftovers!
  7. The opposing Gogoat was hurt by its burn!

Turn 21

  • Clef* (no reasoning) uses Stone Edge

  • JEV 1.13 (no reasoning) uses Horn Leech

What happened

  1. The opposing Gogoat used Horn Leech!
  2. (Coalossal lost 10% of its health!)
  3. Coalossal had its energy drained!
  4. Coalossal used Stone Edge!
  5. (The opposing Gogoat lost 35% of its health!)
  6. The opposing Gogoat restored a little HP using its Leftovers!
  7. The opposing Gogoat was hurt by its burn!

Turn 22

  • Clef* (no reasoning) uses Stone Edge

  • JEV 1.13 (no reasoning) uses Horn Leech

What happened

  1. The opposing Gogoat used Horn Leech!
  2. A critical hit!
  3. (Coalossal lost 15% of its health!)
  4. Coalossal had its energy drained!
  5. Coalossal used Stone Edge!
  6. (The opposing Gogoat lost 33% of its health!)
  7. The opposing Gogoat restored a little HP using its Leftovers!
  8. The opposing Gogoat was hurt by its burn!

Turn 23

  • Clef* (no reasoning) switches to Lumineon

  • JEV 1.13 (no reasoning) uses Horn Leech

What happened

  1. Coalossal, come back!
  2. Go! Lumineon!
  3. The opposing Gogoat used Horn Leech!
  4. It's super effective!
  5. (Lumineon lost 32% of its health!)
  6. Lumineon had its energy drained!
  7. The opposing Gogoat restored a little HP using its Leftovers!
  8. The opposing Gogoat was hurt by its burn!

Turn 24

  • Clef* (no reasoning) uses Hydro Pump

  • JEV 1.13 (no reasoning) uses Horn Leech

  • Clef* (no reasoning) switches to Coalossal

What happened

  1. Lumineon used Hydro Pump!
  2. It's not very effective...
  3. (The opposing Gogoat lost 20% of its health!)
  4. Lumineon lost some of its HP!
  5. The opposing Gogoat used Horn Leech!
  6. It's super effective!
  7. (Lumineon lost 27% of its health!)
  8. Lumineon had its energy drained!
  9. Lumineon fainted!
  10. The opposing Gogoat restored a little HP using its Leftovers!
  11. The opposing Gogoat was hurt by its burn!
  12. Go! Coalossal!

Turn 25

  • Clef* (no reasoning) uses Flamethrower

  • JEV 1.13 (no reasoning) uses Horn Leech

  • JEV 1.13 (no reasoning) switches to Sableye

What happened

  1. The opposing Gogoat used Horn Leech!
  2. (Coalossal lost 10% of its health!)
  3. Coalossal had its energy drained!
  4. Coalossal used Flamethrower!
  5. It's super effective!
  6. (The opposing Gogoat lost 45% of its health!)
  7. The opposing Gogoat fainted!
  8. JEV 1.13 (no reasoning) sent out Sableye!

Turn 26

  • Clef* (no reasoning) uses Spikes

  • JEV 1.13 (no reasoning) uses Encore

What happened

  1. The opposing Sableye used Encore!
  2. Coalossal must do an encore!
  3. Coalossal used Flamethrower!
  4. (The opposing Sableye lost 47% of its health!)
  5. The opposing Sableye restored a little HP using its Leftovers!

Turn 27

  • Clef* (no reasoning) uses Flamethrower

  • JEV 1.13 (no reasoning) uses Encore

What happened

  1. The opposing Sableye used Encore!
  2. But it failed!
  3. Coalossal used Flamethrower!
  4. (The opposing Sableye lost 44% of its health!)
  5. The opposing Sableye restored a little HP using its Leftovers!

Turn 28

  • Clef* (no reasoning) uses Flamethrower

  • JEV 1.13 (no reasoning) uses Recover

  • JEV 1.13 (no reasoning) switches to Jirachi

What happened

  1. The opposing Sableye used Recover!
  2. The opposing Sableye had its HP restored.
  3. Coalossal used Flamethrower!
  4. A critical hit!
  5. (The opposing Sableye lost 71% of its health!)
  6. The opposing Sableye fainted!
  7. Coalossal's encore ended!
  8. JEV 1.13 (no reasoning) sent out Jirachi!

Turn 29

  • Clef* (no reasoning) uses Stone Edge

  • JEV 1.13 (no reasoning) uses Iron Head

What happened

  1. The opposing Jirachi used Iron Head!
  2. (Coalossal lost 19% of its health!)
  3. Coalossal flinched and couldn't move!

Turn 30

  • Clef* (no reasoning) uses Stone Edge

  • JEV 1.13 (no reasoning) uses Iron Head

  • Clef* (no reasoning) switches to Wyrdeer

What happened

  1. The opposing Jirachi used Iron Head!
  2. (Coalossal lost 16% of its health!)
  3. Coalossal's Flame Body
  4. The opposing Jirachi was burned!
  5. Coalossal fainted!
  6. The opposing Jirachi was hurt by its burn!
  7. Go! Wyrdeer!
  8. Wyrdeer's Intimidate
  9. The opposing Jirachi's Attack fell!

Turn 31

  • Clef* (no reasoning) uses Earthquake

  • JEV 1.13 (no reasoning) uses Iron Head

What happened

  1. The opposing Jirachi used Iron Head!
  2. (Wyrdeer lost 9% of its health!)
  3. Wyrdeer fainted!
  4. The opposing Jirachi was hurt by its burn!
  5. The opposing Jirachi fainted!
  6. Clef* (no reasoning) won the battle!