Claude Fable 5.1AnthropicLowvsFoul PlayOther

Claude Fable 5.1 (low) won in 22 turns. Gen 9 Random Battles.

Every turn as text

Start

What happened

  1. Battle started between Claude Fable 5.1 (low) and Foul Play!
  2. Go! Crawdaunt!
  3. Foul Play sent out Latios!

Turn 1

  • Claude Fable 5.1 (low) uses Knock Off

  • Foul Play uses Draco Meteor

  • Foul Play switches to Falinks

What happened

  1. The opposing Latios used Draco Meteor!
  2. Crawdaunt avoided the attack!
  3. Crawdaunt used Knock Off!
  4. It's super effective!
  5. (The opposing Latios lost 100% of its health!)
  6. Crawdaunt knocked off the opposing Latios's Choice Specs!
  7. The opposing Latios fainted!
  8. Crawdaunt lost some of its HP!
  9. Foul Play sent out Falinks!

Turn 2

  • Claude Fable 5.1 (low) switches to Iron Jugulis

  • Foul Play uses Close Combat

What happened

  1. Crawdaunt, come back!
  2. Go! Iron Jugulis!
  3. The opposing Falinks used Close Combat!
  4. (Iron Jugulis lost 66% of its health!)
  5. The opposing Falinks's Defense fell!
  6. The opposing Falinks's Sp. Def fell!
  7. The opposing Falinks lost some of its HP!

Turn 3

  • Claude Fable 5.1 (low) uses Hydro Pump

  • Foul Play switches to Wyrdeer

What happened

  1. Foul Play withdrew Falinks!
  2. Foul Play sent out Wyrdeer!
  3. The opposing Wyrdeer's Intimidate
  4. Iron Jugulis's Attack fell!
  5. Iron Jugulis used Hydro Pump!
  6. (The opposing Wyrdeer lost 38% of its health!)
  7. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 4

  • Claude Fable 5.1 (low) uses Hydro Pump

  • Foul Play uses Thunder Wave

What happened

  1. Iron Jugulis used Hydro Pump!
  2. (The opposing Wyrdeer lost 43% of its health!)
  3. The opposing Wyrdeer used Thunder Wave!
  4. Iron Jugulis avoided the attack!
  5. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 5

  • Claude Fable 5.1 (low) uses Hydro Pump

  • Foul Play uses Thunder Wave

  • Foul Play switches to Falinks

What happened

  1. Iron Jugulis used Hydro Pump!
  2. (The opposing Wyrdeer lost 32% of its health!)
  3. The opposing Wyrdeer fainted!
  4. Foul Play sent out Falinks!

Turn 6

  • Claude Fable 5.1 (low) uses Hydro Pump

  • Foul Play uses No Retreat

What happened

  1. Iron Jugulis used Hydro Pump!
  2. (The opposing Falinks lost 68% of its health!)
  3. The opposing Falinks used No Retreat!
  4. The opposing Falinks's Attack rose!
  5. The opposing Falinks's Defense rose!
  6. The opposing Falinks's Sp. Atk rose!
  7. The opposing Falinks's Sp. Def rose!
  8. The opposing Falinks's Speed rose!
  9. The opposing Falinks can no longer escape because it used No Retreat!

Turn 7

  • Claude Fable 5.1 (low) uses Hydro Pump

  • Foul Play uses Close Combat

  • Claude Fable 5.1 (low) switches to Crawdaunt

What happened

  1. The opposing Falinks used Close Combat!
  2. (Iron Jugulis lost 34% of its health!)
  3. The opposing Falinks's Defense fell!
  4. The opposing Falinks's Sp. Def fell!
  5. Iron Jugulis fainted!
  6. The effects of Iron Jugulis's Quark Drive wore off!
  7. The opposing Falinks lost some of its HP!
  8. Go! Crawdaunt!

Turn 8

  • Claude Fable 5.1 (low) uses Aqua Jet

  • Foul Play uses Close Combat

  • Foul Play switches to Cobalion

What happened

  1. Crawdaunt used Aqua Jet!
  2. (The opposing Falinks lost 14% of its health!)
  3. The opposing Falinks fainted!
  4. Crawdaunt lost some of its HP!
  5. Foul Play sent out Cobalion!

Turn 9

  • Claude Fable 5.1 (low) switches to Kommo-o

  • Foul Play uses Swords Dance

What happened

  1. Crawdaunt, come back!
  2. Go! Kommo-o!
  3. The opposing Cobalion used Swords Dance!
  4. The opposing Cobalion's Attack rose sharply!

Turn 10

  • Claude Fable 5.1 (low) switches to Dedenne

  • Foul Play uses Iron Head

What happened

  1. Kommo-o, come back!
  2. Go! Dedenne!
  3. The opposing Cobalion used Iron Head!
  4. (Dedenne lost 78% of its health!)
  5. (Dedenne ate its Sitrus Berry!)
  6. Dedenne restored HP using its Sitrus Berry!
  7. Dedenne's Cheek Pouch
  8. Dedenne had its HP restored.

Turn 11

  • Claude Fable 5.1 (low) uses Nuzzle

  • Foul Play uses Iron Head

What happened

  1. Dedenne used Nuzzle!
  2. (The opposing Cobalion lost 4% of its health!)
  3. The opposing Cobalion is paralyzed! It may be unable to move!
  4. The opposing Cobalion is paralyzed! It can't move!
  5. The opposing Cobalion restored a little HP using its Leftovers!

Turn 12

  • Claude Fable 5.1 (low) uses Super Fang

  • Foul Play uses Iron Head

What happened

  1. Dedenne used Super Fang!
  2. The opposing Cobalion avoided the attack!
  3. The opposing Cobalion is paralyzed! It can't move!

Turn 13

  • Claude Fable 5.1 (low) uses Super Fang

  • Foul Play uses Iron Head

  • Claude Fable 5.1 (low) switches to Kommo-o

What happened

  1. Dedenne used Super Fang!
  2. (The opposing Cobalion lost 49% of its health!)
  3. The opposing Cobalion used Iron Head!
  4. A critical hit!
  5. (Dedenne lost 81% of its health!)
  6. Dedenne fainted!
  7. The opposing Cobalion restored a little HP using its Leftovers!
  8. Go! Kommo-o!

Turn 14

  • Claude Fable 5.1 (low) uses Close Combat

  • Foul Play terastallizes into Fighting, then uses Close Combat

What happened

  1. The opposing Cobalion has Terastallized into the Fighting-type!
  2. Kommo-o used Close Combat!
  3. (The opposing Cobalion lost 33% of its health!)
  4. Kommo-o's Defense fell!
  5. Kommo-o's Sp. Def fell!
  6. The opposing Cobalion is paralyzed! It can't move!
  7. The opposing Cobalion restored a little HP using its Leftovers!

Turn 15

  • Claude Fable 5.1 (low) uses Close Combat

  • Foul Play uses Iron Head

  • Foul Play switches to Skuntank

What happened

  1. Kommo-o used Close Combat!
  2. (The opposing Cobalion lost 30% of its health!)
  3. Kommo-o's Defense fell!
  4. Kommo-o's Sp. Def fell!
  5. The opposing Cobalion fainted!
  6. Foul Play sent out Skuntank!

Turn 16

  • Claude Fable 5.1 (low) switches to Magnezone

  • Foul Play uses Gunk Shot

What happened

  1. Kommo-o, come back!
  2. Go! Magnezone!
  3. The opposing Skuntank used Gunk Shot!
  4. It doesn't affect Magnezone...

Turn 17

  • Claude Fable 5.1 (low) uses Thunderbolt

  • Foul Play uses Knock Off

What happened

  1. The opposing Skuntank used Knock Off!
  2. (Magnezone lost 38% of its health!)
  3. The opposing Skuntank knocked off Magnezone's Leftovers!
  4. The opposing Skuntank lost some of its HP!
  5. Magnezone used Thunderbolt!
  6. (The opposing Skuntank lost 61% of its health!)

Turn 18

  • Claude Fable 5.1 (low) uses Thunderbolt

  • Foul Play uses Fire Blast

  • Claude Fable 5.1 (low) switches to Crawdaunt

What happened

  1. The opposing Skuntank used Fire Blast!
  2. It's super effective!
  3. (Magnezone lost 62% of its health!)
  4. Magnezone fainted!
  5. The opposing Skuntank lost some of its HP!
  6. Go! Crawdaunt!

Turn 19

  • Claude Fable 5.1 (low) uses Aqua Jet

  • Foul Play switches to Whimsicott

What happened

  1. Foul Play withdrew Skuntank!
  2. Foul Play sent out Whimsicott!
  3. Crawdaunt used Aqua Jet!
  4. It's not very effective...
  5. (The opposing Whimsicott lost 20% of its health!)
  6. Crawdaunt lost some of its HP!

Turn 20

  • Claude Fable 5.1 (low) switches to Copperajah

  • Foul Play uses Stun Spore

What happened

  1. Crawdaunt, come back!
  2. Go! Copperajah!
  3. The opposing Whimsicott used Stun Spore!
  4. Copperajah is paralyzed! It may be unable to move!

Turn 21

  • Claude Fable 5.1 (low) uses Iron Head

  • Foul Play uses U-turn

  • Foul Play switches to Skuntank

  • Foul Play switches to Whimsicott

What happened

  1. The opposing Whimsicott used U-turn!
  2. It's not very effective...
  3. (Copperajah lost 6% of its health!)
  4. The opposing Whimsicott went back to Foul Play!
  5. Foul Play sent out Skuntank!
  6. Copperajah used Iron Head!
  7. (The opposing Skuntank lost 19% of its health!)
  8. The opposing Skuntank's Aftermath
  9. Copperajah was hurt!
  10. The opposing Skuntank fainted!
  11. Foul Play sent out Whimsicott!

Turn 22

  • Claude Fable 5.1 (low) uses Iron Head

  • Foul Play uses Moonblast

What happened

  1. The opposing Whimsicott used Moonblast!
  2. It's not very effective...
  3. (Copperajah lost 13% of its health!)
  4. Copperajah used Iron Head!
  5. It's super effective!
  6. (The opposing Whimsicott lost 80% of its health!)
  7. The opposing Whimsicott fainted!
  8. Claude Fable 5.1 (low) won the battle!