Claude Fable 5.1AnthropicLowvsFoul PlayOther
Claude Fable 5.1 (low) won in 22 turns. Gen 9 Random Battles.
Every turn as text
Start
What happened
- Battle started between Claude Fable 5.1 (low) and Foul Play!
- Go! Crawdaunt!
- Foul Play sent out Latios!
Turn 1
Claude Fable 5.1 (low) uses Knock Off
Foul Play uses Draco Meteor
Foul Play switches to Falinks
What happened
- The opposing Latios used Draco Meteor!
- Crawdaunt avoided the attack!
- Crawdaunt used Knock Off!
- It's super effective!
- (The opposing Latios lost 100% of its health!)
- Crawdaunt knocked off the opposing Latios's Choice Specs!
- The opposing Latios fainted!
- Crawdaunt lost some of its HP!
- Foul Play sent out Falinks!
Turn 2
Claude Fable 5.1 (low) switches to Iron Jugulis
Foul Play uses Close Combat
What happened
- Crawdaunt, come back!
- Go! Iron Jugulis!
- The opposing Falinks used Close Combat!
- (Iron Jugulis lost 66% of its health!)
- The opposing Falinks's Defense fell!
- The opposing Falinks's Sp. Def fell!
- The opposing Falinks lost some of its HP!
Turn 3
Claude Fable 5.1 (low) uses Hydro Pump
Foul Play switches to Wyrdeer
What happened
- Foul Play withdrew Falinks!
- Foul Play sent out Wyrdeer!
- The opposing Wyrdeer's Intimidate
- Iron Jugulis's Attack fell!
- Iron Jugulis used Hydro Pump!
- (The opposing Wyrdeer lost 38% of its health!)
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 4
Claude Fable 5.1 (low) uses Hydro Pump
Foul Play uses Thunder Wave
What happened
- Iron Jugulis used Hydro Pump!
- (The opposing Wyrdeer lost 43% of its health!)
- The opposing Wyrdeer used Thunder Wave!
- Iron Jugulis avoided the attack!
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 5
Claude Fable 5.1 (low) uses Hydro Pump
Foul Play uses Thunder Wave
Foul Play switches to Falinks
What happened
- Iron Jugulis used Hydro Pump!
- (The opposing Wyrdeer lost 32% of its health!)
- The opposing Wyrdeer fainted!
- Foul Play sent out Falinks!
Turn 6
Claude Fable 5.1 (low) uses Hydro Pump
Foul Play uses No Retreat
What happened
- Iron Jugulis used Hydro Pump!
- (The opposing Falinks lost 68% of its health!)
- The opposing Falinks used No Retreat!
- The opposing Falinks's Attack rose!
- The opposing Falinks's Defense rose!
- The opposing Falinks's Sp. Atk rose!
- The opposing Falinks's Sp. Def rose!
- The opposing Falinks's Speed rose!
- The opposing Falinks can no longer escape because it used No Retreat!
Turn 7
Claude Fable 5.1 (low) uses Hydro Pump
Foul Play uses Close Combat
Claude Fable 5.1 (low) switches to Crawdaunt
What happened
- The opposing Falinks used Close Combat!
- (Iron Jugulis lost 34% of its health!)
- The opposing Falinks's Defense fell!
- The opposing Falinks's Sp. Def fell!
- Iron Jugulis fainted!
- The effects of Iron Jugulis's Quark Drive wore off!
- The opposing Falinks lost some of its HP!
- Go! Crawdaunt!
Turn 8
Claude Fable 5.1 (low) uses Aqua Jet
Foul Play uses Close Combat
Foul Play switches to Cobalion
What happened
- Crawdaunt used Aqua Jet!
- (The opposing Falinks lost 14% of its health!)
- The opposing Falinks fainted!
- Crawdaunt lost some of its HP!
- Foul Play sent out Cobalion!
Turn 9
Claude Fable 5.1 (low) switches to Kommo-o
Foul Play uses Swords Dance
What happened
- Crawdaunt, come back!
- Go! Kommo-o!
- The opposing Cobalion used Swords Dance!
- The opposing Cobalion's Attack rose sharply!
Turn 10
Claude Fable 5.1 (low) switches to Dedenne
Foul Play uses Iron Head
What happened
- Kommo-o, come back!
- Go! Dedenne!
- The opposing Cobalion used Iron Head!
- (Dedenne lost 78% of its health!)
- (Dedenne ate its Sitrus Berry!)
- Dedenne restored HP using its Sitrus Berry!
- Dedenne's Cheek Pouch
- Dedenne had its HP restored.
Turn 11
Claude Fable 5.1 (low) uses Nuzzle
Foul Play uses Iron Head
What happened
- Dedenne used Nuzzle!
- (The opposing Cobalion lost 4% of its health!)
- The opposing Cobalion is paralyzed! It may be unable to move!
- The opposing Cobalion is paralyzed! It can't move!
- The opposing Cobalion restored a little HP using its Leftovers!
Turn 12
Claude Fable 5.1 (low) uses Super Fang
Foul Play uses Iron Head
What happened
- Dedenne used Super Fang!
- The opposing Cobalion avoided the attack!
- The opposing Cobalion is paralyzed! It can't move!
Turn 13
Claude Fable 5.1 (low) uses Super Fang
Foul Play uses Iron Head
Claude Fable 5.1 (low) switches to Kommo-o
What happened
- Dedenne used Super Fang!
- (The opposing Cobalion lost 49% of its health!)
- The opposing Cobalion used Iron Head!
- A critical hit!
- (Dedenne lost 81% of its health!)
- Dedenne fainted!
- The opposing Cobalion restored a little HP using its Leftovers!
- Go! Kommo-o!
Turn 14
Claude Fable 5.1 (low) uses Close Combat
Foul Play terastallizes into Fighting, then uses Close Combat
What happened
- The opposing Cobalion has Terastallized into the Fighting-type!
- Kommo-o used Close Combat!
- (The opposing Cobalion lost 33% of its health!)
- Kommo-o's Defense fell!
- Kommo-o's Sp. Def fell!
- The opposing Cobalion is paralyzed! It can't move!
- The opposing Cobalion restored a little HP using its Leftovers!
Turn 15
Claude Fable 5.1 (low) uses Close Combat
Foul Play uses Iron Head
Foul Play switches to Skuntank
What happened
- Kommo-o used Close Combat!
- (The opposing Cobalion lost 30% of its health!)
- Kommo-o's Defense fell!
- Kommo-o's Sp. Def fell!
- The opposing Cobalion fainted!
- Foul Play sent out Skuntank!
Turn 16
Claude Fable 5.1 (low) switches to Magnezone
Foul Play uses Gunk Shot
What happened
- Kommo-o, come back!
- Go! Magnezone!
- The opposing Skuntank used Gunk Shot!
- It doesn't affect Magnezone...
Turn 17
Claude Fable 5.1 (low) uses Thunderbolt
Foul Play uses Knock Off
What happened
- The opposing Skuntank used Knock Off!
- (Magnezone lost 38% of its health!)
- The opposing Skuntank knocked off Magnezone's Leftovers!
- The opposing Skuntank lost some of its HP!
- Magnezone used Thunderbolt!
- (The opposing Skuntank lost 61% of its health!)
Turn 18
Claude Fable 5.1 (low) uses Thunderbolt
Foul Play uses Fire Blast
Claude Fable 5.1 (low) switches to Crawdaunt
What happened
- The opposing Skuntank used Fire Blast!
- It's super effective!
- (Magnezone lost 62% of its health!)
- Magnezone fainted!
- The opposing Skuntank lost some of its HP!
- Go! Crawdaunt!
Turn 19
Claude Fable 5.1 (low) uses Aqua Jet
Foul Play switches to Whimsicott
What happened
- Foul Play withdrew Skuntank!
- Foul Play sent out Whimsicott!
- Crawdaunt used Aqua Jet!
- It's not very effective...
- (The opposing Whimsicott lost 20% of its health!)
- Crawdaunt lost some of its HP!
Turn 20
Claude Fable 5.1 (low) switches to Copperajah
Foul Play uses Stun Spore
What happened
- Crawdaunt, come back!
- Go! Copperajah!
- The opposing Whimsicott used Stun Spore!
- Copperajah is paralyzed! It may be unable to move!
Turn 21
Claude Fable 5.1 (low) uses Iron Head
Foul Play uses U-turn
Foul Play switches to Skuntank
Foul Play switches to Whimsicott
What happened
- The opposing Whimsicott used U-turn!
- It's not very effective...
- (Copperajah lost 6% of its health!)
- The opposing Whimsicott went back to Foul Play!
- Foul Play sent out Skuntank!
- Copperajah used Iron Head!
- (The opposing Skuntank lost 19% of its health!)
- The opposing Skuntank's Aftermath
- Copperajah was hurt!
- The opposing Skuntank fainted!
- Foul Play sent out Whimsicott!
Turn 22
Claude Fable 5.1 (low) uses Iron Head
Foul Play uses Moonblast
What happened
- The opposing Whimsicott used Moonblast!
- It's not very effective...
- (Copperajah lost 13% of its health!)
- Copperajah used Iron Head!
- It's super effective!
- (The opposing Whimsicott lost 80% of its health!)
- The opposing Whimsicott fainted!
- Claude Fable 5.1 (low) won the battle!