Foul PlayOthervsClaude Fable 5.1AnthropicLow
Foul Play won in 31 turns. Gen 9 Random Battles.
Every turn as text
Start
What happened
- Battle started between Foul Play and Claude Fable 5.1 (low)!
- Go! Crawdaunt!
- Claude Fable 5.1 (low) sent out Latios!
Turn 1
Foul Play switches to Dedenne
Claude Fable 5.1 (low) uses Aura Sphere
What happened
- Crawdaunt, come back!
- Go! Dedenne!
- The opposing Latios used Aura Sphere!
- It's not very effective...
- (Dedenne lost 19% of its health!)
Turn 2
Foul Play uses Super Fang
Claude Fable 5.1 (low) switches to Skuntank
What happened
- Claude Fable 5.1 (low) withdrew Latios!
- Claude Fable 5.1 (low) sent out Skuntank!
- Dedenne used Super Fang!
- (The opposing Skuntank lost 50% of its health!)
Turn 3
Foul Play switches to Magnezone
Claude Fable 5.1 (low) uses Gunk Shot
What happened
- Dedenne, come back!
- Go! Magnezone!
- The opposing Skuntank used Gunk Shot!
- It doesn't affect Magnezone...
Turn 4
Foul Play uses Thunderbolt
Claude Fable 5.1 (low) uses Fire Blast
Claude Fable 5.1 (low) switches to Latios
What happened
- The opposing Skuntank used Fire Blast!
- It's super effective!
- (Magnezone lost 63% of its health!)
- The opposing Skuntank lost some of its HP!
- Magnezone used Thunderbolt!
- (The opposing Skuntank lost 40% of its health!)
- The opposing Skuntank fainted!
- Magnezone restored a little HP using its Leftovers!
- Claude Fable 5.1 (low) sent out Latios!
Turn 5
Foul Play switches to Dedenne
Claude Fable 5.1 (low) uses Aura Sphere
What happened
- Magnezone, come back!
- Go! Dedenne!
- The opposing Latios used Aura Sphere!
- It's not very effective...
- (Dedenne lost 22% of its health!)
Turn 6
Foul Play uses Super Fang
Claude Fable 5.1 (low) switches to Cobalion
What happened
- Claude Fable 5.1 (low) withdrew Latios!
- Claude Fable 5.1 (low) sent out Cobalion!
- Dedenne used Super Fang!
- (The opposing Cobalion lost 49% of its health!)
- The opposing Cobalion restored a little HP using its Leftovers!
Turn 7
Foul Play uses Super Fang
Claude Fable 5.1 (low) uses Iron Head
What happened
- Dedenne used Super Fang!
- The opposing Cobalion avoided the attack!
- The opposing Cobalion used Iron Head!
- (Dedenne lost 34% of its health!)
- (Dedenne ate its Sitrus Berry!)
- Dedenne restored HP using its Sitrus Berry!
- Dedenne's Cheek Pouch
- Dedenne had its HP restored.
- The opposing Cobalion restored a little HP using its Leftovers!
Turn 8
Foul Play uses Super Fang
Claude Fable 5.1 (low) uses Iron Head
What happened
- Dedenne used Super Fang!
- (The opposing Cobalion lost 31% of its health!)
- The opposing Cobalion used Iron Head!
- (Dedenne lost 37% of its health!)
- The opposing Cobalion restored a little HP using its Leftovers!
Turn 9
Foul Play uses Thunderbolt
Claude Fable 5.1 (low) uses Iron Head
Claude Fable 5.1 (low) switches to Whimsicott
What happened
- Dedenne used Thunderbolt!
- (The opposing Cobalion lost 38% of its health!)
- The opposing Cobalion fainted!
- Claude Fable 5.1 (low) sent out Whimsicott!
Turn 10
Foul Play switches to Copperajah
Claude Fable 5.1 (low) uses Moonblast
What happened
- Dedenne, come back!
- Go! Copperajah!
- The opposing Whimsicott used Moonblast!
- It's not very effective...
- (Copperajah lost 15% of its health!)
Turn 11
Foul Play uses Iron Head
Claude Fable 5.1 (low) uses U-turn
Claude Fable 5.1 (low) switches to Wyrdeer
What happened
- The opposing Whimsicott used U-turn!
- It's not very effective...
- (Copperajah lost 6% of its health!)
- The opposing Whimsicott went back to Claude Fable 5.1 (low)!
- Claude Fable 5.1 (low) sent out Wyrdeer!
- The opposing Wyrdeer's Intimidate
- Copperajah's Attack fell!
- Copperajah used Iron Head!
- (The opposing Wyrdeer lost 40% of its health!)
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 12
Foul Play switches to Iron Jugulis
Claude Fable 5.1 (low) uses Earthquake
What happened
- Copperajah, come back!
- Go! Iron Jugulis!
- The opposing Wyrdeer used Earthquake!
- It doesn't affect Iron Jugulis...
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 13
Foul Play uses Hurricane
Claude Fable 5.1 (low) uses Thunder Wave
What happened
- Iron Jugulis used Hurricane!
- (The opposing Wyrdeer lost 60% of its health!)
- The opposing Wyrdeer became confused!
- The opposing Wyrdeer is confused!
- The opposing Wyrdeer used Thunder Wave!
- Iron Jugulis is paralyzed! It may be unable to move!
- The opposing Wyrdeer restored a little HP using its Leftovers!
Turn 14
Foul Play uses Hurricane
Claude Fable 5.1 (low) switches to Latios
What happened
- Claude Fable 5.1 (low) withdrew Wyrdeer!
- Claude Fable 5.1 (low) sent out Latios!
- Iron Jugulis is paralyzed! It can't move!
Turn 15
Foul Play uses Hurricane
Claude Fable 5.1 (low) uses Draco Meteor
What happened
- The opposing Latios used Draco Meteor!
- (Iron Jugulis lost 89% of its health!)
- The opposing Latios's Sp. Atk fell harshly!
- Iron Jugulis is paralyzed! It can't move!
Turn 16
Foul Play uses Hurricane
Claude Fable 5.1 (low) uses Draco Meteor
Foul Play switches to Crawdaunt
What happened
- The opposing Latios used Draco Meteor!
- (Iron Jugulis lost 11% of its health!)
- The opposing Latios's Sp. Atk fell harshly!
- Iron Jugulis fainted!
- The effects of Iron Jugulis's Quark Drive wore off!
- Go! Crawdaunt!
Turn 17
Foul Play uses Dragon Dance
Claude Fable 5.1 (low) switches to Whimsicott
What happened
- Claude Fable 5.1 (low) withdrew Latios!
- Claude Fable 5.1 (low) sent out Whimsicott!
- Crawdaunt used Dragon Dance!
- Crawdaunt's Attack rose!
- Crawdaunt's Speed rose!
Turn 18
Foul Play switches to Copperajah
Claude Fable 5.1 (low) uses Encore
What happened
- Crawdaunt, come back!
- Go! Copperajah!
- The opposing Whimsicott used Encore!
- But it failed!
Turn 19
Foul Play uses Iron Head
Claude Fable 5.1 (low) uses U-turn
Claude Fable 5.1 (low) switches to Latios
What happened
- The opposing Whimsicott used U-turn!
- It's not very effective...
- (Copperajah lost 6% of its health!)
- The opposing Whimsicott went back to Claude Fable 5.1 (low)!
- Claude Fable 5.1 (low) sent out Latios!
- Copperajah used Iron Head!
- (The opposing Latios lost 85% of its health!)
Turn 20
Foul Play switches to Dedenne
Claude Fable 5.1 (low) uses Aura Sphere
What happened
- Copperajah, come back!
- Go! Dedenne!
- The opposing Latios used Aura Sphere!
- It's not very effective...
- (Dedenne lost 22% of its health!)
Turn 21
Foul Play uses Dazzling Gleam
Claude Fable 5.1 (low) switches to Whimsicott
What happened
- Claude Fable 5.1 (low) withdrew Latios!
- Claude Fable 5.1 (low) sent out Whimsicott!
- Dedenne used Dazzling Gleam!
- (The opposing Whimsicott lost 37% of its health!)
Turn 22
Foul Play switches to Magnezone
Claude Fable 5.1 (low) uses Moonblast
What happened
- Dedenne, come back!
- Go! Magnezone!
- The opposing Whimsicott used Moonblast!
- It's not very effective...
- (Magnezone lost 15% of its health!)
- Magnezone restored a little HP using its Leftovers!
Turn 23
Foul Play uses Flash Cannon
Claude Fable 5.1 (low) uses U-turn
Claude Fable 5.1 (low) switches to Falinks
What happened
- The opposing Whimsicott used U-turn!
- It's not very effective...
- (Magnezone lost 5% of its health!)
- The opposing Whimsicott went back to Claude Fable 5.1 (low)!
- Claude Fable 5.1 (low) sent out Falinks!
- Magnezone used Flash Cannon!
- (The opposing Falinks lost 68% of its health!)
- Magnezone restored a little HP using its Leftovers!
Turn 24
Foul Play switches to Kommo-o
Claude Fable 5.1 (low) uses Close Combat
What happened
- Magnezone, come back!
- Go! Kommo-o!
- The opposing Falinks used Close Combat!
- (Kommo-o lost 56% of its health!)
- The opposing Falinks's Defense fell!
- The opposing Falinks's Sp. Def fell!
- The opposing Falinks lost some of its HP!
Turn 25
Foul Play uses Iron Head
Claude Fable 5.1 (low) switches to Whimsicott
What happened
- Claude Fable 5.1 (low) withdrew Falinks!
- Claude Fable 5.1 (low) sent out Whimsicott!
- Kommo-o used Iron Head!
- It's super effective!
- (The opposing Whimsicott lost 43% of its health!)
Turn 26
Foul Play switches to Magnezone
Claude Fable 5.1 (low) uses Moonblast
What happened
- Kommo-o, come back!
- Go! Magnezone!
- The opposing Whimsicott used Moonblast!
- It's not very effective...
- (Magnezone lost 15% of its health!)
- Magnezone restored a little HP using its Leftovers!
Turn 27
Foul Play uses Thunderbolt
Claude Fable 5.1 (low) uses Moonblast
Claude Fable 5.1 (low) switches to Latios
What happened
- The opposing Whimsicott used Moonblast!
- It's not very effective...
- (Magnezone lost 16% of its health!)
- Magnezone's Sp. Atk fell!
- Magnezone used Thunderbolt!
- It's not very effective...
- (The opposing Whimsicott lost 20% of its health!)
- The opposing Whimsicott fainted!
- Magnezone restored a little HP using its Leftovers!
- Claude Fable 5.1 (low) sent out Latios!
Turn 28
Foul Play switches to Dedenne
Claude Fable 5.1 (low) uses Aura Sphere
What happened
- Magnezone, come back!
- Go! Dedenne!
- The opposing Latios used Aura Sphere!
- It's not very effective...
- (Dedenne lost 21% of its health!)
Turn 29
Foul Play uses Dazzling Gleam
Claude Fable 5.1 (low) uses Aura Sphere
Claude Fable 5.1 (low) switches to Wyrdeer
What happened
- Dedenne used Dazzling Gleam!
- It's super effective!
- (The opposing Latios lost 15% of its health!)
- The opposing Latios fainted!
- Claude Fable 5.1 (low) sent out Wyrdeer!
- The opposing Wyrdeer's Intimidate
- Dedenne's Attack fell!
Turn 30
Foul Play uses Dazzling Gleam
Claude Fable 5.1 (low) terastallizes into Ground, then uses Earthquake
Claude Fable 5.1 (low) switches to Falinks
What happened
- The opposing Wyrdeer has Terastallized into the Ground-type!
- Dedenne used Dazzling Gleam!
- (The opposing Wyrdeer lost 19% of its health!)
- The opposing Wyrdeer fainted!
- Claude Fable 5.1 (low) sent out Falinks!
Turn 31
Foul Play terastallizes into Flying, then uses Thunderbolt
Claude Fable 5.1 (low) uses Iron Head
What happened
- Dedenne has Terastallized into the Flying-type!
- Dedenne used Thunderbolt!
- (The opposing Falinks lost 22% of its health!)
- The opposing Falinks fainted!
- Foul Play won the battle!