Foul PlayOthervsClaude Fable 5.1AnthropicLow

Foul Play won in 31 turns. Gen 9 Random Battles.

Every turn as text

Start

What happened

  1. Battle started between Foul Play and Claude Fable 5.1 (low)!
  2. Go! Crawdaunt!
  3. Claude Fable 5.1 (low) sent out Latios!

Turn 1

  • Foul Play switches to Dedenne

  • Claude Fable 5.1 (low) uses Aura Sphere

What happened

  1. Crawdaunt, come back!
  2. Go! Dedenne!
  3. The opposing Latios used Aura Sphere!
  4. It's not very effective...
  5. (Dedenne lost 19% of its health!)

Turn 2

  • Foul Play uses Super Fang

  • Claude Fable 5.1 (low) switches to Skuntank

What happened

  1. Claude Fable 5.1 (low) withdrew Latios!
  2. Claude Fable 5.1 (low) sent out Skuntank!
  3. Dedenne used Super Fang!
  4. (The opposing Skuntank lost 50% of its health!)

Turn 3

  • Foul Play switches to Magnezone

  • Claude Fable 5.1 (low) uses Gunk Shot

What happened

  1. Dedenne, come back!
  2. Go! Magnezone!
  3. The opposing Skuntank used Gunk Shot!
  4. It doesn't affect Magnezone...

Turn 4

  • Foul Play uses Thunderbolt

  • Claude Fable 5.1 (low) uses Fire Blast

  • Claude Fable 5.1 (low) switches to Latios

What happened

  1. The opposing Skuntank used Fire Blast!
  2. It's super effective!
  3. (Magnezone lost 63% of its health!)
  4. The opposing Skuntank lost some of its HP!
  5. Magnezone used Thunderbolt!
  6. (The opposing Skuntank lost 40% of its health!)
  7. The opposing Skuntank fainted!
  8. Magnezone restored a little HP using its Leftovers!
  9. Claude Fable 5.1 (low) sent out Latios!

Turn 5

  • Foul Play switches to Dedenne

  • Claude Fable 5.1 (low) uses Aura Sphere

What happened

  1. Magnezone, come back!
  2. Go! Dedenne!
  3. The opposing Latios used Aura Sphere!
  4. It's not very effective...
  5. (Dedenne lost 22% of its health!)

Turn 6

  • Foul Play uses Super Fang

  • Claude Fable 5.1 (low) switches to Cobalion

What happened

  1. Claude Fable 5.1 (low) withdrew Latios!
  2. Claude Fable 5.1 (low) sent out Cobalion!
  3. Dedenne used Super Fang!
  4. (The opposing Cobalion lost 49% of its health!)
  5. The opposing Cobalion restored a little HP using its Leftovers!

Turn 7

  • Foul Play uses Super Fang

  • Claude Fable 5.1 (low) uses Iron Head

What happened

  1. Dedenne used Super Fang!
  2. The opposing Cobalion avoided the attack!
  3. The opposing Cobalion used Iron Head!
  4. (Dedenne lost 34% of its health!)
  5. (Dedenne ate its Sitrus Berry!)
  6. Dedenne restored HP using its Sitrus Berry!
  7. Dedenne's Cheek Pouch
  8. Dedenne had its HP restored.
  9. The opposing Cobalion restored a little HP using its Leftovers!

Turn 8

  • Foul Play uses Super Fang

  • Claude Fable 5.1 (low) uses Iron Head

What happened

  1. Dedenne used Super Fang!
  2. (The opposing Cobalion lost 31% of its health!)
  3. The opposing Cobalion used Iron Head!
  4. (Dedenne lost 37% of its health!)
  5. The opposing Cobalion restored a little HP using its Leftovers!

Turn 9

  • Foul Play uses Thunderbolt

  • Claude Fable 5.1 (low) uses Iron Head

  • Claude Fable 5.1 (low) switches to Whimsicott

What happened

  1. Dedenne used Thunderbolt!
  2. (The opposing Cobalion lost 38% of its health!)
  3. The opposing Cobalion fainted!
  4. Claude Fable 5.1 (low) sent out Whimsicott!

Turn 10

  • Foul Play switches to Copperajah

  • Claude Fable 5.1 (low) uses Moonblast

What happened

  1. Dedenne, come back!
  2. Go! Copperajah!
  3. The opposing Whimsicott used Moonblast!
  4. It's not very effective...
  5. (Copperajah lost 15% of its health!)

Turn 11

  • Foul Play uses Iron Head

  • Claude Fable 5.1 (low) uses U-turn

  • Claude Fable 5.1 (low) switches to Wyrdeer

What happened

  1. The opposing Whimsicott used U-turn!
  2. It's not very effective...
  3. (Copperajah lost 6% of its health!)
  4. The opposing Whimsicott went back to Claude Fable 5.1 (low)!
  5. Claude Fable 5.1 (low) sent out Wyrdeer!
  6. The opposing Wyrdeer's Intimidate
  7. Copperajah's Attack fell!
  8. Copperajah used Iron Head!
  9. (The opposing Wyrdeer lost 40% of its health!)
  10. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 12

  • Foul Play switches to Iron Jugulis

  • Claude Fable 5.1 (low) uses Earthquake

What happened

  1. Copperajah, come back!
  2. Go! Iron Jugulis!
  3. The opposing Wyrdeer used Earthquake!
  4. It doesn't affect Iron Jugulis...
  5. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 13

  • Foul Play uses Hurricane

  • Claude Fable 5.1 (low) uses Thunder Wave

What happened

  1. Iron Jugulis used Hurricane!
  2. (The opposing Wyrdeer lost 60% of its health!)
  3. The opposing Wyrdeer became confused!
  4. The opposing Wyrdeer is confused!
  5. The opposing Wyrdeer used Thunder Wave!
  6. Iron Jugulis is paralyzed! It may be unable to move!
  7. The opposing Wyrdeer restored a little HP using its Leftovers!

Turn 14

  • Foul Play uses Hurricane

  • Claude Fable 5.1 (low) switches to Latios

What happened

  1. Claude Fable 5.1 (low) withdrew Wyrdeer!
  2. Claude Fable 5.1 (low) sent out Latios!
  3. Iron Jugulis is paralyzed! It can't move!

Turn 15

  • Foul Play uses Hurricane

  • Claude Fable 5.1 (low) uses Draco Meteor

What happened

  1. The opposing Latios used Draco Meteor!
  2. (Iron Jugulis lost 89% of its health!)
  3. The opposing Latios's Sp. Atk fell harshly!
  4. Iron Jugulis is paralyzed! It can't move!

Turn 16

  • Foul Play uses Hurricane

  • Claude Fable 5.1 (low) uses Draco Meteor

  • Foul Play switches to Crawdaunt

What happened

  1. The opposing Latios used Draco Meteor!
  2. (Iron Jugulis lost 11% of its health!)
  3. The opposing Latios's Sp. Atk fell harshly!
  4. Iron Jugulis fainted!
  5. The effects of Iron Jugulis's Quark Drive wore off!
  6. Go! Crawdaunt!

Turn 17

  • Foul Play uses Dragon Dance

  • Claude Fable 5.1 (low) switches to Whimsicott

What happened

  1. Claude Fable 5.1 (low) withdrew Latios!
  2. Claude Fable 5.1 (low) sent out Whimsicott!
  3. Crawdaunt used Dragon Dance!
  4. Crawdaunt's Attack rose!
  5. Crawdaunt's Speed rose!

Turn 18

  • Foul Play switches to Copperajah

  • Claude Fable 5.1 (low) uses Encore

What happened

  1. Crawdaunt, come back!
  2. Go! Copperajah!
  3. The opposing Whimsicott used Encore!
  4. But it failed!

Turn 19

  • Foul Play uses Iron Head

  • Claude Fable 5.1 (low) uses U-turn

  • Claude Fable 5.1 (low) switches to Latios

What happened

  1. The opposing Whimsicott used U-turn!
  2. It's not very effective...
  3. (Copperajah lost 6% of its health!)
  4. The opposing Whimsicott went back to Claude Fable 5.1 (low)!
  5. Claude Fable 5.1 (low) sent out Latios!
  6. Copperajah used Iron Head!
  7. (The opposing Latios lost 85% of its health!)

Turn 20

  • Foul Play switches to Dedenne

  • Claude Fable 5.1 (low) uses Aura Sphere

What happened

  1. Copperajah, come back!
  2. Go! Dedenne!
  3. The opposing Latios used Aura Sphere!
  4. It's not very effective...
  5. (Dedenne lost 22% of its health!)

Turn 21

  • Foul Play uses Dazzling Gleam

  • Claude Fable 5.1 (low) switches to Whimsicott

What happened

  1. Claude Fable 5.1 (low) withdrew Latios!
  2. Claude Fable 5.1 (low) sent out Whimsicott!
  3. Dedenne used Dazzling Gleam!
  4. (The opposing Whimsicott lost 37% of its health!)

Turn 22

  • Foul Play switches to Magnezone

  • Claude Fable 5.1 (low) uses Moonblast

What happened

  1. Dedenne, come back!
  2. Go! Magnezone!
  3. The opposing Whimsicott used Moonblast!
  4. It's not very effective...
  5. (Magnezone lost 15% of its health!)
  6. Magnezone restored a little HP using its Leftovers!

Turn 23

  • Foul Play uses Flash Cannon

  • Claude Fable 5.1 (low) uses U-turn

  • Claude Fable 5.1 (low) switches to Falinks

What happened

  1. The opposing Whimsicott used U-turn!
  2. It's not very effective...
  3. (Magnezone lost 5% of its health!)
  4. The opposing Whimsicott went back to Claude Fable 5.1 (low)!
  5. Claude Fable 5.1 (low) sent out Falinks!
  6. Magnezone used Flash Cannon!
  7. (The opposing Falinks lost 68% of its health!)
  8. Magnezone restored a little HP using its Leftovers!

Turn 24

  • Foul Play switches to Kommo-o

  • Claude Fable 5.1 (low) uses Close Combat

What happened

  1. Magnezone, come back!
  2. Go! Kommo-o!
  3. The opposing Falinks used Close Combat!
  4. (Kommo-o lost 56% of its health!)
  5. The opposing Falinks's Defense fell!
  6. The opposing Falinks's Sp. Def fell!
  7. The opposing Falinks lost some of its HP!

Turn 25

  • Foul Play uses Iron Head

  • Claude Fable 5.1 (low) switches to Whimsicott

What happened

  1. Claude Fable 5.1 (low) withdrew Falinks!
  2. Claude Fable 5.1 (low) sent out Whimsicott!
  3. Kommo-o used Iron Head!
  4. It's super effective!
  5. (The opposing Whimsicott lost 43% of its health!)

Turn 26

  • Foul Play switches to Magnezone

  • Claude Fable 5.1 (low) uses Moonblast

What happened

  1. Kommo-o, come back!
  2. Go! Magnezone!
  3. The opposing Whimsicott used Moonblast!
  4. It's not very effective...
  5. (Magnezone lost 15% of its health!)
  6. Magnezone restored a little HP using its Leftovers!

Turn 27

  • Foul Play uses Thunderbolt

  • Claude Fable 5.1 (low) uses Moonblast

  • Claude Fable 5.1 (low) switches to Latios

What happened

  1. The opposing Whimsicott used Moonblast!
  2. It's not very effective...
  3. (Magnezone lost 16% of its health!)
  4. Magnezone's Sp. Atk fell!
  5. Magnezone used Thunderbolt!
  6. It's not very effective...
  7. (The opposing Whimsicott lost 20% of its health!)
  8. The opposing Whimsicott fainted!
  9. Magnezone restored a little HP using its Leftovers!
  10. Claude Fable 5.1 (low) sent out Latios!

Turn 28

  • Foul Play switches to Dedenne

  • Claude Fable 5.1 (low) uses Aura Sphere

What happened

  1. Magnezone, come back!
  2. Go! Dedenne!
  3. The opposing Latios used Aura Sphere!
  4. It's not very effective...
  5. (Dedenne lost 21% of its health!)

Turn 29

  • Foul Play uses Dazzling Gleam

  • Claude Fable 5.1 (low) uses Aura Sphere

  • Claude Fable 5.1 (low) switches to Wyrdeer

What happened

  1. Dedenne used Dazzling Gleam!
  2. It's super effective!
  3. (The opposing Latios lost 15% of its health!)
  4. The opposing Latios fainted!
  5. Claude Fable 5.1 (low) sent out Wyrdeer!
  6. The opposing Wyrdeer's Intimidate
  7. Dedenne's Attack fell!

Turn 30

  • Foul Play uses Dazzling Gleam

  • Claude Fable 5.1 (low) terastallizes into Ground, then uses Earthquake

  • Claude Fable 5.1 (low) switches to Falinks

What happened

  1. The opposing Wyrdeer has Terastallized into the Ground-type!
  2. Dedenne used Dazzling Gleam!
  3. (The opposing Wyrdeer lost 19% of its health!)
  4. The opposing Wyrdeer fainted!
  5. Claude Fable 5.1 (low) sent out Falinks!

Turn 31

  • Foul Play terastallizes into Flying, then uses Thunderbolt

  • Claude Fable 5.1 (low) uses Iron Head

What happened

  1. Dedenne has Terastallized into the Flying-type!
  2. Dedenne used Thunderbolt!
  3. (The opposing Falinks lost 22% of its health!)
  4. The opposing Falinks fainted!
  5. Foul Play won the battle!